We're looking for a Junior VFX Artist who is looking to continue or start their career in games and join a passionate and growing VFX team to work on an exciting new large-scale project, crafted by a seasoned team renowned for developing exceptional shooters.
The VFX team is responsible for all visual effects developed in Rebellion's games. Not only particle effects, but screen post effects, material effects, mesh destruction effects and UI effects, developed in Rebellion's proprietary engine “Asura”.
Responsibilities
* Build real-time particle effects, guided and supported by Senior and Lead artists.
* Create spritesheets and flipbooks and prepare particle textures for use in-engine.
* Implement effects in the game engine while following established naming conventions, folder structures, and performance budgets.
* Refine and optimise your work, bug-fixing, adjusting overdraw, spawn rates, and LODs to keep effects performant and polished.
* Collaborate closely with design, code, and art teams to deliver effects that enhance both gameplay and player experience.
* Capture reference, document your process, and help maintain clean, up-to-date effect libraries.
TThis exciting opportunity can be based out of any of our studios in Oxford or Warwick, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.
We believe in the power of face-to-face collaboration and encourage working from our Oxford headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.