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Previs - shot creator/animator (uk based)

London
The Third Floor
Animator
Posted: 13 August
Offer description

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Previs - Shot Creator/Animator (UK Based), London

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Client:

The Third Floor


Location:

London, United Kingdom


Job Category:

Other

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EU work permit required:

Yes

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Job Reference:

fd6b61c2d020


Job Views:

34


Posted:

12.08.2025


Expiry Date:

26.09.2025

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Job Description:

THE THIRD FLOOR is the world’s leading visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. The Third Floor is a fun, creative company founded by artists, for artists. We work on extremely high-profile projects, while maintaining a small studio culture. The company has won multiple Emmy and VES awards for its work. Recent projects include Avatar: The Way of Water, House of the Dragon, Percy Jackson and the Olympians, Guardians of the Galaxy 3, For All Mankind, Masters of the Air, and many more.

A Previs Shot Creator/Animator pieces together elements, sets them in motion, and “films” them with virtual cameras to create cinematic sequences that represent the creative blueprint. Nearly any aspect of a shot can be tweaked instantaneously to improve the composition or the timing of the action. Working with the previs supervisor, previs shot creators produce previs shots and sequences that help to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing.

Project Based. Full Time. Remote Position. Must be located in United Kingdom

Responsibilities:

* Create sequences of shots from storyboards and/or script pages to enhance story
* Possess a strong sense of composition, color, and animation timing.
* Establish character blocking, camera positioning and animate camera movement.
* Create realistic and compelling character animation following the 12 principles of animation.
* Animate creatures, props, and vehicles.
* Understand cinematic language, camera terminology and have the ability to use motion blur, depth of field and other effects, to create realism.
* Clean up and accentuate mocap animation.
* Possess an artistic eye for detail and understand the technical specifications for each project.
* Maintain high consistent standard of quality and speed.
* Understand shot continuity of sequence to help guide shot creation.
* Work well on a team and successfully take direction from a supervisor.
* Adapt quickly and accept change – often have to toss out ideas and start fresh.
* Work well on a team and successfully take direction from a supervisor.
* Adapt quickly and accept change – often have to toss out ideas and start fresh.
* Autodesk Maya

Requirements:

* To be considered: include your resume, demo reel/ portfolio link (and password, if needed), and demo reel breakdown (or, alternatively, a written detailed breakdown/contribution) with your application.
* Your demo reel and breakdown should include both character and camera layout/animation to be considered.
* Previs Shot Creators are part of TTF’s very agile creative teams, sometimes working at various production locations for our major studio clients. Willingness to travel is a plus. This is a great chance to work on-site with some of the biggest names in the industry!
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