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Lighting artist

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Gunzilla Games
Posted: 18 February
Offer description

London, UKKyiv, UAFrankfurt, DE

Art

Full time

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About Gunzilla Games

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.

Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

About The Job

Gunzilla Games are looking to recruit a Lighting Artist to join us in our Game Lighting or Cinematic team to work on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third person shooter, due for release on PlayStation5, Xbox Series X|S and PC

This role will be for an initial 12- month contract with the option to extend for longer

Responsibilities

As a Lighting Artist, you will:

Collaborate with the lighting team to combine traditional aesthetics with next-gen lighting techniques to light a world with an inspiring and cohesive vision across a diverse range of environments.
Use your knowledge of various lighting tools and techniques to craft lighting in Unreal Engine 5. Harnessing the power of Lumen and partner with art, tech art, and engineering to integrate solutions into a production pipeline.
Use your understanding of HDR lighting, colour theory, shape, surface types, and the techniques and technologies relating to physically based rendering to help visual development.
Work closely with the art and design departments to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives.
Anticipate and work well within different production and technical constraints and understand the budgeting restrictions associated with them.

Requirements

Having worked as a Game or Cinematic Lighting Artist through an entire production cycle, or 2+ years experience of the production cycle on a shipped AAA PC/Console titles
Understanding of PBR and PBL workflows with the ability to spot and diagnose issues with both.
Up to date understanding of real-time lighting techniques (including vertex lighting, dynamic lights, subsurface scattering, HDR, and pre-baked light map solutions).
A willingness to learn how to troubleshoot technical issues associated with lighting, performance, tools, and pipelines.
Self-starter and driver, great communicator, and an amazing team-player.
You love to solve problems and you love to collaborate with all departments. Creating epic entertainment experiences is a team effort and you thrive when exploring ideas and working with others.

PLUSES

Production experience in Unreal Engine 4/5
Shipped a Battle Royale, Third Person Shooter or First Person Shooter in a Lighting artist role.
Basic understanding of Unreal Engine Blueprints, Light Functions and Materials.
Deep understanding of Unreal Engine 5 functionality.
Proficient in modelling software (Maya or Blender preferred but not required).
Ability to create in-engine tools for Unreal Engine.

GUNZILLA OFFERS

Unlimited Paid Vacation
Paid Sick Leave
Flexible Working
Work from Home
Health Insurance
Bonuses
English / German Courses
Public Transportation
Relocation & Accommodation Support
Office Perks & Gym Membership

Some benefits may vary depending on Location & position

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