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Visual development artist

FreelanceJobs
US$10 - US$40 an hour
Posted: 16 February
Offer description

Overview:
I am building a serialized visual universe tied to a concept music album. This is not a one-off illustration project. The goal is to define a cohesive world with recurring characters, architecture, vehicles, environments, and a consistent visual language before any animation or video production begins.

I am looking for a visual development partner to lead the early-stage worldbuilding process in a structured, iterative sprint.

Project Scope (Phase 1 – 4–6 Week Development Sprint):

• Define core visual language of the universe

• Develop main character design system (silhouettes, proportions, expressions)

• Establish architectural and environmental rules (city, interiors, vehicles, objects)

• Define color logic and lighting principles

• Produce rough concept explorations before finalizing direction

• Create a short visual style guide ("world bible") for future production use

This phase is exploratory and iterative. The focus is on defining a coherent system, not producing polished final illustrations.

Tone & Direction:

The universe blends satirical edge with emotional depth.
Visually, it sits somewhere between simplified stylization and graphic narrative tradition — expressive but system-driven.
Strong atmosphere, clear silhouettes, and consistent world logic are critical.

Further narrative details and music references will be shared privately with shortlisted candidates.

What I'm Looking For:

• Experience in visual development, concept art, animation pre-production, or indie comics

• Ability to design environments and objects — not just characters

• Strong understanding of visual systems and stylistic consistency

• Comfortable working in iterative cycles with structured feedback

• Portfolio must include original worldbuilding work (not only fan art or style replication)

Application Requirements:

Portfolio link

Brief description of a fictional world you designed and the visual rules that defined it

Your hourly rate or project-based estimate

Budget:
Open to professional rates. This is a serious long-term IP development project. Phase 1 budget will reflect experience and scope.

Long-Term Potential:
If the collaboration works, this may extend into animation, graphic novel development, and expanded visual media tied to the music project.

Contract duration of more than 6 months. with 40 hours per week.

Mandatory skills: Concept Artistry, Illustration, Sketch, Character Design, Abstract Style, Videography

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