GPU Research Modelling Engineer
As a GPU Research Modelling Engineer, you will be working on challenging projects at the forefront of graphics hardware and driver innovation.
Responsibilities
* Participate in the development of the research compiler targeting the Vulkan API.
* Work closely with hardware design teams to enable and optimise Vulkan functionality.
* Work within a team of GPU researchers to simulate new graphics API features from driver to hardware implementation.
* Maintain and improve the C++ code base and effectiveness of the research compiler.
* Identify, debug, and fix complex technical problems across the simulation driver model.
* Interface with teams of HW Architects and Engineers to model, test and improve architectural and functional specifications.
* Communicate with SW engineering teams and interact with production driver code base to make improvements to both the research and production drivers.
About You
Committed to making your customers, stakeholders and colleagues successful, you’re an excellent communicator, listener and collaborator who builds trusted partnerships by delivering what you say, when you say. You’re curious, solutions orientated and a world-class problem solver who constantly seeks opportunities to innovate and achieve the best possible outcome to the highest imaginable standard.
You are an outstanding problem solver with an understanding of the GPU and the wider graphics ecosystem - open ended questions and challenging problems inspire you. You are an exceptional communicator with the ability to share complex ideas with others, renowned for your ability to think on your feet and effortlessly grasp new concepts presented to you either verbally or in code. You are diligent, results orientated, and focused.
Qualifications
* Good competence in engineering level mathematics.
* Strong and proven ability to read and author complex C++ code.
* Excellent analytical and problem-solving skills.
* Meticulous attention to detail.
Nice to Have
* Some knowledge of Vulkan and modern 3D graphics.
* Graphics engine or other low level development background in Vulkan.
* Compiler programming experience.
* Ray Tracing Experience.
* Low-level shader code programming experience.
* Experience working in a Scrum development team.
Who We Are
Imagination is a UK‑based company that creates silicon and software IP designed to give its customers an edge in competitive global technology markets. Its GPU and AI technologies enable outstanding power, performance, and area (PPA), fast time‑to‑market, and lower total cost of ownership. Products based on Imagination IP are used by billions of people across the globe in their smartphones, cars, homes, and workplaces.
Additional Information
If you encounter accessibility barriers in the application process or if you have access needs and require support or adjustments to participate equitably in the recruitment process, please email recruitment@imgtec.com.
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