Role
Responsibilities
Job Title – rate of pay (reward to confirm)
Software Engineer (XR Teaching Tools)
Under instruction from colleagues and following appropriate training:
· Refine and standardise existing Unity-based AR and VR simulations for classroom deployment.
· Implement consistent UI/UX, functionality, and accessibility across all tools.
· Set up, configure, and troubleshoot XR hardware (primarily Meta Quest 3, some Microsoft Hololens).
· Develop new curriculum-aligned simulations, where time allows.
· Maintain a clean, modular, and well-documented codebase for future development and evaluation.
· Collaborate with academic staff and education partners to translate classroom needs into practical, technical solutions.
· Ensure compliance with GDPR, ethical data use, and responsible innovation principles.
· Contribute technical input to design discussions, user feedback integration, and ongoing improvements.
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Essential Criteria
* Degree in Computer Science, Software Engineering, or a related field (or equivalent experience).
* Proficiency in Unity (C#), with experience developing immersive AR/VR applications.
* Practical experience deploying and managing XR hardware (e.g., Meta Quest 3, HoloLens).
* Strong understanding of UI/UX principles and accessibility considerations in XR.
* Proven ability to debug, optimise, and maintain complex Unity projects.
* Comfortable working independently while contributing to a collaborative academic team.
Desirable Criteria
* Experience with XR development platforms such as Vuforia.
* Familiarity with XR analytics or logging tools for evaluating user interaction.
* Understanding of UK secondary science curricula (KS3–KS5).
* Interest in EdTech, digital learning, or widening access to STEM education.
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