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Gpu performance modelling engineer – platform architecture

Cambridge
Apple
Modelling engineer
€60,000 a year
Posted: 8 May
Offer description

Summary

Posted: 14 Oct 2025

Role Number: 200626037-1251

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there is no telling what you could accomplish. Dynamic, hard‑working people, and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. Join us to deliver the next groundbreaking Apple product! We are seeking a highly motivated, innovative and dedicated engineer to join the Platform Architecture GPU Modelling Team; we are a group that is driving advanced exploration for next generation GPU architectures in iPhone, iPad and Mac products. We rely on strong analytical skills and close collaboration to deliver the best overall solution to our customers. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting highly performant products to millions of customers quickly. This is an opportunity to join Apple’s world‑class GPU team to collaborate, develop, and improve GPU simulators for research, performance analysis, and architectural tuning.


Description

As part of the Platform Architecture GPU Modelling team, you will be working with architecture, design and software partners on the definition and tuning of Apple’s future GPU architectures. The role involves the creation and maintenance of a high‑performance C++ model of our next‑generation GPUs. Core responsibilities include coding and debugging a performance and functional model of the GPU; implementing modern features such as ray tracing, mesh shading, machine learning, and more. Other responsibilities include working with the team to ensure model accuracy, feature validation and correlating against other models, and RTL. You’ll utilize and develop diverse tools for analyzing the substantial amount of data generated by the models. You will collaborate with experienced architects, modeling engineers, compiler engineers, and software teams to assess the feasibility of new hardware and software features, running performance experiments, analyzing results, and proposing architectural changes.


Minimum Qualifications

* Bachelor’s degree
* Software skills and ability to write and debug C++ code
* Experience with scripting languages such as Python or Ruby


Preferred Qualifications

* 3+ years of experience modelling GPUs, CPUs, or similar
* MS or PhD degree in related field
* Experience coding components such as processing cores, texturing units, caches, memory hierarchies, etc.
* Understanding of GPU/CPU architectures
* Experience debugging performance issues and correlating multiple models
* Understanding of data analysis tools such as Tableau, pandas, Excel, matplotlib, etc.
* Experience working with cutting edge graphics applications/games/benchmarks
* Troubleshooting skills


Equal Opportunity / EEO Statement

At Apple, we are committed to treating all applicants fairly and equally. We are a registered Disability Confident employer and will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law.

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