Summary: Meta Reality Lab's mission is to help people feel connected, anytime, anywhere. Pushing the boundaries of what is technically possible in virtual worlds is a critical part of this mission. As a Senior Technical Artist you'll be working with a talented group of industry professionals and strategically leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time experience building across a variety of products, this is the place for you. Required Skills: Senior Technical Artist Responsibilities: - Strategic driving of the development of Art Pipelines, and Tech Art content including pipeline tools, AI tool integration, feature design and documentation. - Owning the Profiling and Optimization of content and features for memory and performance, while maintaining high visual fidelity. - Driving collaboration as the bridge between the Art & Engineering disciplines to overcome technical challenges and maintain strategic alignment. - Driving the Technical Art team's work to prototype and iterate on new experimental features, including emerging opportunities with Gen AI - Hands-on, effective delivery of content to the game including debugging issues and identifying efficiencies. - Mentoring other artists to grow their technical skills and sharing knowledge across Meta Minimum Qualifications: Minimum Qualifications: - Proven teamwork and communication skills, openness to receive and offer actionable feedback, experience providing strategic suggestions for asset or process improvements - Showreel and example files that demonstrate experienced, expert level technical art core skills showing the solving of complex, large scale problems. - Experience in analyzing pipelines, identifying inefficiencies then automating processes for efficiency using scripting languages. - Long term understanding of commercial games engines and real-time game asset production and the process of taking an asset from conception to bug fixing and delivery in-game. - Experience in to authoring and optimizing shaders in HLSL / GLSL. - Experience in authoring and optimizing simple VFX. - Experience developing tools and or gameplay logic using engine specific tools such as Unreal Blueprint or Unity C# scripts. - Experience with capturing profiling Render and Scene performance using industry standard tools such as Perfetto or RenderDoc. - Solid understanding of core art fundamentals, colour theory, form and composition, lighting, plus an appreciation of game level design. Preferred Qualifications: Preferred Qualifications: - Experience of working on Mobile platforms and Virtual Reality platforms. - Experience with experimental Generative AI workflows including Comfy UI. - Extensive experience of tools and pipeline development for industry standard Digital Content Creation packages, e.g. Maya or Blender. - Experience with C++ - Experience with Character Asset pipelines, rigging and related tooling. Industry: Internet