Overview
Rocksteady is looking for an experienced and passionate Senior Designer who is ready for the challenge of bringing our next AAA title to life. You should thrive on crafting memorable encounters that challenge and excite players, and design boss fights that are mechanically rich, visually striking, and emotionally impactful. You will work across disciplines to bring epic moments to life and contribute to crafting unforgettable encounters in our upcoming title. You’ll be responsible for designing, prototyping, and iterating on boss fights that challenge players, push their skills, and leave a lasting impression.
Key Responsibilities
* Design and implement compelling boss encounters from concept to final polish.
* Define the creative and mechanical vision for boss fights, ensuring alignment with the game’s tone, pacing, and progression.
* Collaborate with cross-functional teams to bring boss encounters to life and ensure they meet design goals.
* Own and maintain high-quality design documentation and ensure alignment across disciplines.
* Develop scalable systems for boss behaviour, attack patterns, and progression.
* Script and tune boss behaviours, attacks, and phases.
* Balance difficulty, pacing, and player feedback to ensure boss fights are fair, readable, and rewarding.
* Drive iteration through playtesting, feedback, and data analysis.
* Contribute to the overall design vision and help shape the player experience across the game.
* With the Lead Designer, mentor designers by providing feedback and guidance to support their growth.
* Be a positive, proactive, and contributing team member within the team and across the studio.
Requirements
* Extensive experience designing combat systems and boss encounters in shipped titles.
* Deep understanding of combat systems, boss encounters, enemy AI, player readability, and combat pacing.
* Ability to write clear, structured, and comprehensive design documentation.
* Comfortable working in a fast-paced, iterative development environment.
* Excellent communication and collaboration skills.
* Technical knowledge to debug and troubleshoot design issues as they arise.
* Passion for games and a strong sense of what makes memorable, challenging and engaging boss and combat encounters.
Bonus Points
* Experience with UE4/UE5 Blueprints or similar scripting tools.
* Experience with animation systems, behaviour trees, or AI design.
* A portfolio or reel showcasing boss design work or combat encounter breakdowns.
Hybrid Working
This role is advertised as a Hybrid work model, combining remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.
How We Get Things Done
Our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at the guiding principles page on our website. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.
If you are a qualified candidate with a disability and require adjustments or accommodations during the job application and/or recruitment process, please visit the accessibility page for instructions to submit your request.
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