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Technical artist

Manchester
Cloud Imperium
Technical artist
Posted: 1 August
Offer description

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Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

About Role:

As a Vehicle Technical Artist at CIG, you will be joining a robust team of world-class 3D Artists, Engineers and Designers who are creating some of the most unique, high fidelity vehicle assets seen in games to date.

You will be an integral part of the creation process for vehicles in Star Citizen and Squadron 42, getting involved with hands on implementation, performance optimisation, rigging, skinning, asset markup and supporting the rest of the vehicle content team in producing these complex and unique vehicles for the game.

Working on the Vehicles within Star Citizen and Squadron 42 will mean working with a team that has distinguished itself for its creativity and ability to deliver nearly a hundred ships so far and these are much more than just simple vehicles in the game, they have an identity and characters and are to scale that they are more easily compared to entire multiplayer levels, that happen to fly around too.

What does a Technical Artist at CIG do?

* Work closely with the Art Groups and Programmers to effectively produce technically correct art content.
* Bring ships to life with a mixture of rigging, animating and physics tuning using 3DSMax.
* Help shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game technology.
* Writes new MaxScript, Python tools in 3DS Max and into our game engine, to enhance pipeline.
* Check assets in terms of technical setup for their usage in Star Citizen and Squadron 42.
* Investigates new techniques, assists in prototyping, and helps other developers with technical roadblocks.
* Supporting our growth culture and advocating knowledge sharing.

What do we expect from our Technical Artists?

* Someone who is passionate about innovation, improving pipelines, developing new tools, and adapting to new technologies.
* Demonstrate relevant experience in the game development industry.
* Experience in 3DS Max/Maya and Photoshop.
* Comfortable working with scripting and programming languages.
* Someone who loves to be part of a passionate team and can communicate effectively.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.


Seniority level

* Seniority level

Entry level


Employment type

* Employment type

Full-time


Job function

* Job function

Art/Creative
* Industries

Computer Games

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