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Experienced rendering engineer

Permanent
Flix Interactive
Engineer
Posted: 6 February
Offer description

Overview

Experienced Rendering Engineer. UK Remote or West Midlands Based – Birmingham / Full-Time Contractor.

Please Note: We welcome applicants that prefer to work from home, so please get in touch!


Role And Purpose

We are seeking an experienced rendering engineer to build, optimise, and maintain a multiplatform rendering architecture targeting PC and console platforms. You will design cross-platform rendering systems, develop platform-specific backends, and ensure consistent performance and visual quality across a diverse hardware landscape.


Responsibilities

* Develop and maintain rendering backends for: DirectX 11 and 12 on PC; Xbox Series X|S (DirectX 12); PlayStation 5 GPU APIs
* Build scalable cross-platform graphics architecture including: GPU resource and memory management; Command list/queue abstraction and submission; Descriptor/binding systems and resource lifetime tracking; Shader compilation systems and pipeline state management
* Implement platform-specific optimisations leveraging: Async compute; Variable rate shading; GPU-driven pipelines (e.g., mesh shaders, indirect draws); Tile-based rendering considerations (Switch, some Android devices)
* Integrate rendering features across all platforms while maintaining predictable behaviour and performance
* Use platform GPU/CPU profiling tools to diagnose and resolve performance bottlenecks
* Collaborate with internal teams to ensure rendering systems support content workflows, shader pipelines, and engine features
* Produce high-quality, maintainable, and scalable rendering code
* Document complex rendering concepts and architectures for those less familiar to understand
* Assist as mentor to other engineers, contributing to team development through knowledge sharing and technical guidance


Requirements

* Strong experience with modern PC and console graphics APIs such as: DirectX 12 (PC); Xbox GDK; PlayStation 5 low-level GPU APIs
* Deep understanding of GPU architecture, memory models, and rendering pipeline internals across multiple hardware classes (desktop and console)
* Proficiency in C++ with a focus on performance critical systems
* Experience implementing or maintaining multiplatform rendering layers
* Strong understanding of: GPU synchronization and resource state transitions; Descriptor and binding models; Multithreaded rendering pipelines; Shader languages (HLSL essential; GLSL and platform shader variants a plus)
* Experience using GPU debugging and profiling tools (PIX, Razor, Nsight, RenderDoc, Android GPU profilers)
* Experience working with or implementing shader compilation pipelines, including: Integrating platform specific shader compilers (e.g. DXC, FXC); Generating reflection metadata; Managing shader permutations and build workflows
* Experience with GPU task scheduling, async compute, parallel command list building, and multi-queue/submission models for modern graphics APIs
* Streaming and virtualized textures: Sampler feedback streaming and architecting virtual texturing systems. This includes: Page tables; mapping virtual to physical memory; Fallback MIPS; Load/evict streaming based on visibility


Desirable Skills & Technologies

* Experience with other modern graphics APIs: Vulkan; OpenGL ES (Android); Switch and Switch 2 low-level GPU APIs; Switch 2 DLSS implementation; Metal (Apple)
* Familiarity with tiled/clustered lighting techniques and mobile optimised rendering
* Multiplatform game development experience across console/PC and mobile
* HDR pipeline experience: HDR10, Dolby Vision implementation
* Integration and usage of upscalers such as FSR, DLSS, XeSS, PSSR (PS5 Pro)
* Raytracing experience with DX12 and PS5


Application & Portfolio

Please include your CV, portfolio and cover letter (optional) within your application. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms.

Send your application to – careers@flixinteractive.com


What We Offer

Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development.

If you have the drive and skills for making games and think you have what it takes to work within our team then we’d love to hear from you.

For more information visit our site – Flix Interactive

GDPR COMPLIANCE – WHEN APPLYING FOR THIS JOB YOU’RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY.

YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REVISE YOUR APPLICATION PLEASE EMAIL INFO@FLIXINTERACTIVE.COM. YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL.

PLEASE NOTE – IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY.

Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry.

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