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Gpu internship - platform architecture

Cambridge
Internship
Apple
Architecture
€25,000 a year
Posted: 27 March
Offer description

Summary

Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Multifaceted, amazing people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it. Join us to help deliver the next groundbreaking Apple product! Do you love working on challenges that no one has solved yet? As a member of our dynamic group, you will have the unique and rewarding opportunity to craft upcoming products that will delight and inspire millions of Apple’s customers every single day.


Locations

This internship can be based in London Bishopsgate, St Albans or Cambridge. You may express your location preferences if selected for interview.


Start Dates

Winter 2025 or Spring / Summer 2026.


Key Dates

* Applications will close by mid-October.
* Initial interviews will take place in October, with final round interviews in November.


Description

We will be hiring for the below internship in 2025/2026 and across the available start dates: Winter 2025 or Spring / Summer 2026. Are you ready to be at the forefront of architecting the next generation of Apple GPUs? This role will require you to analyze the performance of existing and future looking workloads and propose, alongside with world‑class GPU and SoC Architects, new features and research on novel ideas to boost to new heights the performance of our GPUs. To do so, you’ll use performance and energy models to evaluate, iterate and tune the different ideas until the proposal is mature enough to be presented to senior GPU Architects to decide on its feasibility. You’ll also cross‑collaborate as a larger architecture and performance team to maintain and improve the simulation environment and look for ways to boost the productivity of the entire team.


Minimum Qualifications

* Currently pursuing a BS, MS, or PhD in Computer Science, Electrical Engineering, Computer Engineering, Electrical and Computer Engineering, or a related field.
* At the end of the internship, you must return to school to continue your education or the internship must be the last requirement for you to graduate.
* Strong coding skills including object‑oriented programming with C and C++.
* Knowledge of scripting languages such as Perl, Python or Ruby.
* Strong understanding of common data structures, algorithms, and design patterns.
* A curiosity about GPU / CPU / SOC architecture and micro‑architecture.
* Strong interpersonal and analytical skills, with an ability to make data‑driven decisions.
* Ability to work well within a team and be productive under tight schedules.


Preferred Qualifications

* Knowledge of performance modelling, logic design and power.
* Curiosity about machine learning and classification algorithm.
* Experience optimising rendering/parallel compute algorithms, drivers and/or compilers for one or more GPU architectures.
* Prior experience on hardware architectural modelling and hardware description languages.
* Experience with one or more GPU APIs (Metal, DX12, Vulcan, CUDA, OpenGL, OpenCL).
* Knowledge of performance simulation environments.

At Apple, we’re not all the same. And that’s our greatest strength. We draw on the differences in who we are, what we’ve experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations.

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