Code Wizards are one of the world's leaders in Game and Esports Tech. We're in a period of growth and looking to bolster our software engineering capabilities by adding more developers to our team. We’re looking for an experienced Unity programmer with strong backend expertise to join our team on a contract basis. While you’ll occasionally work on client-side Unity code, the core focus of this role is on server-side systems that support multiplayer gameplay and live services. You’ll be instrumental in building and maintaining the backend infrastructure powering features like matchmaking, leaderboards, and database integrations. If you thrive in architecting scalable backend solutions in the gaming space, this is your opportunity to make a real impact. Dutuies And Responsibilities Develop and maintain backend services and APIs for a Unity-based game Implement matchmaking systems and real-time multiplayer infrastructure Design and manage scalable leaderboard systems and player stat tracking Work with cloud platforms (e.g., AWS, GCP, Azure) to deploy and manage services Integrate with third-party APIs and services (e.g., analytics, payments, identity) Write and maintain secure, well-documented, and testable code Collaborate with client-side developers to ensure seamless front-backend integration Participate in code reviews, architecture planning, and performance tuning Skills And Experience Strong programming experience with C# and Unity (client-side familiarity) Proven experience developing backend systems for games or real-time applications Solid knowledge of RESTful APIs, WebSockets, and multiplayer networking concepts Experience with backend frameworks (e.g., Node.js, .NET Core, or similar) Familiarity with database technologies (SQL & NoSQL), such as PostgreSQL, MongoDB, Redis Experience with matchmaking logic, game session management, and player state persistence Proficient with cloud infrastructure (AWS, GCP, or Azure), CI/CD pipelines, and containerization (Docker, Kubernetes) Excellent debugging and optimization skills for server performance Experience with PlayFab, Photon, Nakama, or similar game backend services Prior work on live-service or multiplayer games Familiarity with DevOps workflows and monitoring tools