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Technical artist - mob control

London
Voodoo
Technical artist
Posted: 21 September
Offer description

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Join to apply for the Technical Artist - Mob Control role at Voodoo

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position is fully remote CET ±2h or Barcelona-based.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Mob Control.

With Mob Control, we’re building an iconic game that players will never forget!

We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.

Role

We are about to make a big leap forward to push Mob Control into the next level, and you might be the chosen one, Neo.

You’ll play a key role in the upcoming evolution of Mob Control, a mobile game with over 400 million downloads.

As a Senior Technical Artist, you’ll bridge the gap between art and engineering, designing scalable UI/UX systems, building stylized shaders, and solving creative challenges that directly impact gameplay and player experience.

We’re looking for a hybrid profile: someone with strong artistic fundamentals and enough technical experience to bring modular, visually stunning systems to life in Unity. You’ll collaborate closely with game designers, developers, and artists in a fast-paced LiveOps environment, contributing to one of the world’s most played mobile games.

What You’ll Do


* Design and implement modular and reusable UI/UX systems (cards, popups, banners, upgrades, etc.).
* Create custom shaders and materials (2D/3D) for characters, environments, and UI elements.
* Build tween-based animation systems and shader-based responsive feedback fx.
* Support gameplay teams with technical visual solutions and FX that enhance readability and impact.
* Develop and integrate screen-space FX and postprocessing effects for menus and gameplay.
* Contribute to VFX design for in-game actions, events, and player feedback.
* Prototype and maintain tools to streamline art production and optimize pipelines.
* Create basic 3D models or animations as placeholder content when needed.

Profile

* 6+ years of experience in game development, ideally in mobile or stylized GaaS titles.
* Proven track record across full production cycles (from pre-production to LiveOps).
* Strong grasp of visual design principles: color, form, contrast, timing, motion.
* Solid Unity experience: uGUI, Shader Graph or Amplify, Animation and Timeline systems.
* Experience creating stylized shaders for VFX and gameplay.
* Familiarity with editor tools and custom inspectors in Unity.
* Proficiency in 2D/3D tools like Photoshop, Illustrator, Blender, or Maya.

Nice To Have

* Experience in high-volume LiveOps pipelines with frequent content updates.
* A strong portfolio of stylized UI/UX, VFX, or technical art systems.
* Passion for solving creative problems through smart, scalable technical workflows.

Benefits

* Best-in-class compensation
* Other benefits according to the country you reside


Seniority level

* Seniority level

Mid-Senior level


Employment type

* Employment type

Full-time


Job function

* Job function

Design, Art/Creative, and Information Technology
* Industries

Entertainment Providers

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