The Studio
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands.
Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.
It couldn’t be a more exciting time to join us as we embark on a new, unannounced project.
The Role
We are looking for a talented Hard Surface Artist to join our Art team. This is a mid-level role, and will suit someone looking to build on their games industry experience as a Hard Surface Artist.
Responsibilities
* Create high and low poly hard surface models (weapons, vehicles, props, structures, and environmental assets) to a high standard of quality.
* Produce clean, optimised topology and UV layouts appropriate for real-time game engines.
* Author PBR texture sets using industry-standard tools, ensuring assets are physically accurate and visually consistent with the project's art style.
* Work from concept art and reference material to produce assets that meet design and artistic intent.
* Integrate assets into the game engine and iterate based on feedback from leads and art directors.
* Collaborate with environment, character, and technical art teams to ensure seamless asset integration.
* Contribute to and maintain art documentation, style guides, and pipeline workflows.
* Participate in art reviews, offering and receiving constructive feedback.
* Identify and flag technical or artistic issues proactively and propose solutions.
Qualifications
What we’re looking to see on your CV and portfolio:
* Solid games industry experience as a Hard Surface Artist, with at least one shipped title under your belt.
* A strong portfolio that demonstrates mastery of hard surface modelling and material work across a range of subject matter - showing your process as well as the finished result.
* Proficiency in Blender, Substance Painter, Substance Designer, and Unreal Engine.
* A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines.
Bonus points for:
* Experience on AAA or mid-tier console/PC titles.
* Familiarity with Houdini or procedural modelling techniques.
* Knowledge of Marmoset Toolbag for baking and asset presentation.
* Experience with photogrammetry pipelines.
* An interest in game design and how assets function in context.
Benefits
* Flexible hybrid working (we work 3 days per week on-site)
* Holiday Accrual Scheme
* International AAA game projects;
* Access to cutting-edge hardware;
* Discretionary bonus scheme
* Private Healthcare Plan incl. Dental and Eye care
* Pension Plan
* Life Assurance
* Employee Assistance Programme - Wellness Support
* Regular Team Incentives and Social Events
Our NL Colleagues receive
* International AAA game projects
* Access to cutting-edge hardware
* Flexible/hybrid working
* International working opportunities with our Guildford Studio
* Christmas Shutdown
* Holiday Allowance
* Discretionary bonus scheme
* 13th Salary Scheme (Vakantiegeld)
* Central Utrecht office
* Access to a well-stocked fridge and snack cupboard
* Regular Team Incentives and Social Events
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