Technical Artist
Location: Glasgow in studio / Hybrid / Remote
Role Type: Fixed Term Contract
We’re looking for a Technical Artist to support our Unity game projects. This role sits at the intersection of art and engineering and is ideal for someone who enjoys working across a project, improving workflows, and making games look great while running efficiently.
You’ll collaborate closely with a small, cross-disciplinary team to implement visuals, build lightweight tools, optimize performance, and solve technical challenges across art, rendering, and content pipelines.
Responsibilities
* Expert knowledge of Unity and URP
* Work with the art and code leads to set up lighting, materials, post-processing, and render features
* Maintain visual consistency and performance across target platforms
* Create and maintain shaders using Shader Graph (and HLSL when needed)
* Create and implement VFX
* Streamline asset import and setup processes and maintain project structure
* Create simple Unity editor tools and scripts in C# to improve art workflows
* Help define and document best practices for art and technical pipelines
* Optimize shaders, textures, meshes, lighting, and improve batching
* Profile scenes and assets using Unity’s profiling tools
* Work directly with artists, designers, and programmers in a small team
* Provide technical guidance to artists and help solve day-to-day development issues
* Participate in visual decision-making and iteration
Required Qualifications
* Production experience with Unity and URP
* Strong knowledge of lighting techniques and the creation of visual effects.
* A deep understanding of shader creation for the Universal Render Pipeline
* Familiarity with Unity profiling and optimization techniques
* Understanding of 3D asset pipelines (models, UVs, textures, animations)
* Experience with common DCC tools (3dsmax, Maya, Blender, Photoshop, Substance, etc.)
* Proficiency in C# for Unity scripting and editor tools
* A creative approach to problem solving and an eagerness to maintain a high-quality bar
* Up to date knowledge on latest technologies and the future Unity roadmap
* Good visual judgment and attention to detail
* Mentoring more junior members of the team
* Familiarity with Git and other version control systems
* Comfortable working in a small, fast-moving team
* Self‑motivated and able to own tasks from start to finish
* Clear communicator who can bridge art, design and tech
Nice‑to‑Have
* Knowledge of Switch and low‑end PC optimization
* Experience with stylized rendering
* Experience with rigging, skinning and implementing characters and animation in Unity
What Success Looks Like
* Artists can work faster with fewer technical roadblocks
* The game runs smoothly while maintaining its visual style
* Shaders, VFX, and lighting are stable, optimized, and easy to iterate on
* The team can rely on you to solve tech art problems efficiently
Blazing Griffin Benefits
* 33 days annual leave per year for full‑time staff (pro rata for part‑time and contracts)
* Extra allowances for Appointments, Compassionate and Dependents leave
* Employee Assistance Programme through Health Assured
* Bike to Work scheme
* Eye care contributions
* Enhanced Parental Leave and Pay
* Flexible working where possible
* Free Yoga membership for Reset Yoga (in Glasgow)
If you have any questions or are having any difficulties with this application form, please email hradmin@blazinggriffin.com.
Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio‑economic background, religion and/or belief.
Please note that we do not review applications sent through Adzuna or other external websites.
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