Are you enraptured by the beauty of plants, flowers and vegetation. Do you love nature and agriculture? This position would be perfect for you.
You will collaborate closely with the Environment team to ensure biomes are stunning, biologically grounded, and performance-ready. Vegetation and foliage are key elements that bring biomes to life, and quality is the top priority.
GIANTS Software are therefore looking for a colleague who has a keen eye for detail and a passion for creating lush, believable, and highly optimized plant life.
Responsibilities
-Model, texture, and optimize a wide variety of high-quality foliage and vegetation assets, including trees, bushes, plants, and ground cover.
-Create and manage Level of Detail (LOD) meshes, collisions, and billboarding for optimal in-game performance.
-Work within the engine to set up foliage shaders, wind materials, and physics interactions.
-Collaborate with Environment Artists and Level Designers to populate biomes and ensure seamless integration of flora into the world.
-Maintain a consistent art style and quality bar according to the project's artistic direction.
Requirements
-2–4+ years of professional game industry experience with a dedicated focus on vegetation and foliage creation.
-A strong portfolio demonstrating a clear understanding of plant anatomy, organic forms, and realistic (or stylized) foliage creation.
-Strong modeling and sculpting skills in Maya, Blender, or 3ds Max, as well as ZBrush, with a focus on manual or procedural foliage generation techniques.
-Excellent texturing skills using Substance 3D Designer, Substance 3D Painter, and Photoshop.
-Solid understanding of real-time engine constraints, including memory budgets, overdraw, and vertex counts.
-Very good knowledge of English at least at level B2.
Bonus skills
-Experience with photogrammetry pipelines and scanning natural elements.
-Experience creating custom foliage shaders or working with node-based material editors.
-A background or personal interest in botany or landscape architecture.