User Interaction Designer - UK Hydrographic Office - HEO
Location: Taunton, England, United Kingdom.
The actual pay will be based on your skills and experience. Discuss with recruiter for details.
Responsibilities
Understanding problems and designing solutions
* Translate user and business needs into impactful designs and experiences.
* Think big picture, focus on solving whole problems, not just screen‑level details.
* Create and validate storyboards, user journeys, service maps and process flows to tell compelling user stories and clearly communicate design ideas.
* Use insights and evidence from research to explain your design decisions.
Working collaboratively
* Collaborate with multidisciplinary teams, including user researchers, product managers, delivery leads, developers and GIS specialists.
* Facilitate regular design workshops and collaborative sessions to solve problems together.
* Champion user needs and inclusive design across the organisation.
Prototyping and testing
* Design and build interactive prototypes.
* Plan and conduct usability testing with users.
* Iterate designs based on feedback and evidence from research.
Design system and implementation
* Contribute to and help maintain the UKHO Design System.
* Ensure consistent, user‑centred design patterns are used across Admiralty products and services.
* Work closely with developers to ensure your designs are clearly communicated and implemented as intended.
Staying current
* Keep up to date with trends and best practice in interaction design and the wider digital landscape.
Qualifications
* Experience of designing user‑centred solutions that meet real user needs and align with business goals.
* Strong communication skills, with the ability to tell compelling user stories and clearly share user needs with a range of stakeholders.
* Confidence in contributing to, and facilitating design workshops, and working collaboratively in multidisciplinary teams.
* A practical understanding of design thinking methods such as the Double Diamond, and experience applying them in real projects.
* Proficiency in prototyping and wireframing tools (e.g. Figma) to explore, test and communicate design ideas.
* Experience creating and using UX artefacts (e.g. user journeys, process flows) and evaluation techniques (e.g. heuristic reviews) to support evidence‑based design.
* Awareness of design systems and pattern libraries, and how to apply them to create consistent, inclusive designs.
* Basic knowledge of HTML and CSS, to support collaboration with developers.
Seniority level
* Entry level
Employment type
* Full‑time
Job function
* Information Technology
* Human Resources Services
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