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Graduate vfx artist

Oxford
Rebellion
Vfx artist
€30,000 a year
Posted: 13 April
Offer description

We want you to #JOINTHEREBELLION! For 30 years we've been creating incredible video games at our multiple studios, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD we publish comics and graphic novels such as the amazing Judge Dredd. We're looking for a Graduate VFX Artist who is looking to start their career in games and join a passionate and growing VFX team and work on an exciting new large-scale project, crafted by a seasoned team renowned for developing exceptional shooters. The VFX team is responsible for all visual effects developed in Rebellion's games. Not only particle effects, but screen post effects, material effects, mesh destruction effects, and UI effects, developed in Rebellion's proprietary engine "Asura".


Responsibilities

* Contribute to the creation of real-time visual effects, working from clear briefs and inspiring references.
* Prepare source assets, textures, flipbooks, and meshes, ready for use in particle systems.
* Bring effects to life in-engine, test them in gameplay, and troubleshoot to ensure they perform as intended.
* Build your knowledge of studio pipelines, performance budgets, and the fundamentals of profiling.
* Take part in regular reviews, embrace feedback as part of your growth, and keep project files clean and organised.

This exciting opportunity can be based out of any of our studios in Oxford or Warwick, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.


Requirements

* A recent graduate (or equivalent) with a portfolio that highlights real-time visual effects, showing strong timing, clarity, and a creative spark.
* Comfortable working with tools such as Blender, Photoshop, Substance, and After Effects (or equivalent software).
* A solid grasp of particle system basics, including sprite and flipbook creation, as well as texture workflows for games.
* Curious and confident in exploring tools like Houdini and Embergen (or similar) to build flipbook simulations.
* An understanding of 2D particle texture creation techniques and how they bring effects to life in real time.
* The ability to turn concept art and reference material into effects that feel exciting and believable in-game.
* Any extra experience, whether from game jams, mods, internships, or professional projects, as well as familiarity with source control systems, will be seen as a valuable bonus.


Benefits

We offer an extensive benefits package to our team including:

* 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years - one day each year until you reach 31 days)
* Private Medical Insurance, healthcare cash plan, including dental and Vision
* Life Assurance, Income Protection & Critical Illness Cover
* Enhanced Family Leave
* Interest Free, Tax-Free loans
* Enhanced Pension Scheme
* EAP a range of Mental Health and Wellbeing Support
* Plus loads more... including a wide range of discounts, freebies, and social events!


Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

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