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Lead environment artist

London
Lucasfilm
Environment artist
£90,000 - £120,000 a year
Posted: 21 September
Offer description

Position Summary


Lead Environment Artists oversee the work of an environments team, building photoreal, published CG environments for use across the pipeline. Works closely with Supervisors and Production Teams to define the creative vision, plan the technical approach, implement and deliver the Environments work on a project(s). Also partners with Creative and Technical Departments to create stunning, photoreal environments for a variety of projects both film and episodic.


What You'll Do:

* Lead an environments team towards the creation of published CG environments that meet required visual and technical standards and are delivered on time
* Review the work of your team, giving feedback and approving submissions for dailies
* Provide technical support for your team, communicating any software issues to the developers
* Perform layout and set dressing of environments using 3D assets
* Create assets including modelling, texturing, lookdev, publishing
* Work closely with other departments to ensure published environments function as required in the pipeline
* Work with the lighting department to ensure environments render efficiently and without errors
* Work with production to establish milestones and targets and then with the team to ensure targets are met
* Attend bidding sessions with production and provide bids for environment work
* Responsible for presenting lit and shaded environments for feedback and creative sign-off
* Provide clear, concise and timely feedback for colleagues and peers in other departments


What We're Looking For:

* Proven track record contributing to photorealistic CG landscapes
* Proven track record leading a team, supporting artists technically and creatively
* Proficiency with procedural set dressing and scattering systems, including Layout
* Strong understanding of visual language - texture, color, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc
* Collaborative, team-player attitude: open and receptive to new ideas, constructive criticism, direction and changes
* Excellent communication and time keeping skills, attention to targets and deadlines
* Experience with Houdini
* Experience with USD and Solaris
* Experience with RIS

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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