The Game Programming team work alongside designers, gameplay artists, final artists, animators, VFX artists, and SFX artists to create the gameplay code required to construct the game. The project you will be on will be a major IP based LEGO game built in Unreal. On a daily basis, you may be expected to:
Responsibilities
* Work with animators, artists, and designers to engineer reusable modular game systems that they can use to create fun content for the game.
* Work on the AI systems required to create fun enemy AI, Party AI, and Boss AI.
* Write fun player mechanics.
* Write reusable gameplay systems that will allow designers to populate open worlds.
* Write GUI systems.
* Implement achievements, trophies, and rich presence.
* Make the game FUN!
Your Role Accountabilities
* Use C++ and the editor to achieve the above.
* Perform and take part in Swarm reviews, driving studio coding standards.
* Write Unit Tests, Functional Tests, and Integration Tests to ensure functionality works as expected, continues to work as expected, has an efficient usable interface, and performs to the expected constraints.
* Promote test driven development within the department and studio.
* Write, and drive the direction of, efficient, easy to use workflows.
* Work closely with world-class artists, animators, and designers; supporting their developing day-to-day needs for game-play technology and associated tools.
* Provide and check time estimates for complex programming tasks.
* Ability to drive features, generate tasks, and work on assigned tasks generally without direct supervision.
* Mentor Junior, Mid-level and Senior Programmers.
* Analyse the design documents for risk and provide creative solutions.
* Drive the future direction of key areas of gameplay technology, communicating and collaborating effectively and efficiently.
* Analyse performance and generate tasks.
Qualifications & Experience
* Expert at programming gameplay and mechanics, with a clear understanding of what makes games 'feel' good.
* Experience on all major release platforms.
* Expert in object-oriented C++ with very strong debugging and documentation skills.
* Expert in 3D maths and physics skills.
* Experience in the games industry with multiple released titles.
* Expert in systems optimisation. Highly adept at analysing the overall performance characteristics of the game and making recommendations
Bonus Points
* Unreal experience on at least one released game.
* A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.
Hybrid Working
This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next… From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. TT Games was acquired by Warner Bros. in 2007 and went on to develop the hit LEGO games franchise. The company is proud to continue its mission to be the leading publisher of interactive entertainment for young gamers and their families.
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