Job Description
We are looking for a to join our friendly Games Studio based in Guildford.
This is a fantastic opportunity to develop your free-to-play design career in mobile: help bring new titles to market, and work on highly successful live games at a leading mobile studio!
This is a full-time, permanent position, so please only apply if you have the right to work in the UK.
What will you be doing at Miniclip?
Your primary responsibilities will include:
1. Design gameplay experiences and game features that deliver strong player engagement, retention, and monetisation.
2. Create game content to delight players, and design and balance in-game economies to maximise game performance.
3. Write, review and give feedback on game/feature design documents, builds, and plans.
4. Participate as a key member of the production team across the product life-cycle, working not just on early game concepts and prototypes, but also games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
5. Analyse and communicate in-game economy trends using data insights and A/B testing campaigns
6. Work alongside our Data Analytics team to create testing strategies.
7. Support the team with subject-matter expertise on mobile & social game design.
What are we looking for?
We are looking for a social, hard-working person who enjoys working in a team and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, energetic, with the following attributes:
8. Experience designing multiple successful free-to-play published titles, preferably on mobile.
9. Experience across the product life-cycle, from initial concept & prototyping through to updating and optimising a live free-to-play game.
10. Good knowledge of the mobile & social game space, and solid grasp of current design techniques to deliver excellent engagement, retention, and monetisation.
11. Highly numerate, with a solid mathematical background, and ability to design virtual currencies and manage in-game economies.
12. Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
13. Creative problem solver, with proven ability to create compelling gameplay.
14. Relentlessly self-critical: always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals.
15. Able to balance between innovation and setting reasonable goals.
16. Drive, initiative and ability to self-manage and prioritise effectively.
17. Highly organised, with ability to prioritise appropriately to deliver to tight deadlines.
18. Great collaborator, with superb written and oral communication skills.