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Senior character artist

Oxford
Rebellion co
Character artist
€50,000 a year
Posted: 22h ago
Offer description

Senior Character Artist

We want you to #JOINTHEREBELLION! For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios. Rebellion is more than just games – we have a film studio, board game line, book publishing, and a comic publishing arm.

We are looking for an experienced Senior Character Artist to join our passionate Art department to work on an upcoming 3rd‑person tactical shooter.

The role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere.


Responsibilities

* Produce high‑quality character models in their entirety respecting as closely as possible the concept art.
* Become familiar with the character list and understand their actions and psychological aspects to create credible characters.
* Create additional character assets such as hair, accessories, armour, weapons, etc.
* Work with outsource companies to provide asset packs and give detailed feedback on their work.
* Provide primary models to technical animators so they can integrate them into the engine and test first gameplay intentions.
* Touch‑up textures after engine integration to optimise quality.
* Deliver clean and optimised low‑polygon models, and efficient UV layouts according to the project’s technical requirements.
* Support the Lead Character Artist in any ad hoc tasks and duties.


Qualifications

* A strong portfolio showcasing realistic characters, with clear breakdowns covering all stages of production including high‑poly, low‑poly, UVs, baking, texturing and in‑engine presentation.
* Solid knowledge of the Marvelous Designer cloth pipeline, demonstrated through portfolio examples.
* Strong experience creating real‑time hair for realistic male and female characters, with examples included in your portfolio.
* Expert understanding of character budgets and optimisation for AAA‑quality characters.
* Excellent knowledge of human anatomy, including joint movement and muscle structure.
* A collaborative mindset, with a willingness to share knowledge, support teammates, and mentor junior artists.


Desirable

* Good knowledge of scanning pipelines for clothing, heads and props.
* Comfortable using Blender for day‑to‑day production work.
* Experience working with at least one major game engine such as Unreal Engine, Unity or CryEngine.
* Solid understanding of rigging and skinning for both human characters and creatures.
* Experience working with outsourcing teams or managing external partners.
* Strong problem‑solving skills and an interest in contributing to advanced character research and development.
* Knowledge of Facial Action Coding System (FACS) and blendshape creation.


Benefits

* 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days).
* Private Medical Insurance, healthcare cash plan, including dental and Vision.
* Life Assurance, Income Protection & Critical Illness Cover.
* Enhanced Family Leave.
* Interest‑free, tax‑free loans.
* Enhanced Pension Scheme.
* EAP a range of Mental Health and Wellbeing Support.
* Plus lots more, including a wide range of discounts, freebies, and social events!


Right to Work Statement

This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.

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