About the Role
We are seeking an innovative GPU Systems Architect to lead the comprehensive design of a next-generation graphics architecture. This strategic position combines deep hardware expertise with system-level insight to deliver a unified GPU platform optimised for rendering performance, visual fidelity, and computational efficiency.
This is for a 9-month contract initially but is likely to be extended, permanent can be considered.
You must have the right to work in the UK.
Required Qualifications
* Over 10 years’ experience in GPU or graphics system architecture.
* In-depth understanding of modern graphics rendering pipelines and associated computational requirements.
* Strong knowledge of rasterisation, ray tracing, and hybrid rendering approaches.
* Experience in designing memory systems for high-bandwidth, low-latency graphics applications.
* Demonstrated leadership in the architecture of complex silicon products.
* Proven ability to balance performance, image quality, power consumption, area, and cost.
* Strong analytical skills, with experience in graphics performance modelling and workload characterisation.
* Excellent communication skills, capable of articulating complex technical concepts across multidisciplinary teams.
Key Responsibilities
* Architect the GPU system design, covering programmable shader cores, fixed-function hardware, memory hierarchies, and interconnect topologies.
* Define system-level specifications that balance real-time rendering performance, image quality, power efficiency, and thermal considerations.
* Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques.
* Develop architectural frameworks for hardware-accelerated ray tracing, mesh shading, and advanced rasterisation.
* Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines.
* Establish performance models and simulation methodologies focused on graphics workloads and industry benchmarks.
* Collaborate with hardware design teams, graphics driver engineers, and game engine partners.
* Contribute to the technical roadmap in line with evolving rendering techniques and content creation workflows.
* Design scalable architectural solutions suitable for a range of platforms, including mobile, desktop, and workstation markets.
* Identify and resolve system-level bottlenecks within the graphics pipeline through innovative architectural thinking.