Overview
We need talented engineers with a strong low-level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry.
This contract will be hybrid (3 days a week onsite, 2 remote), based near Egham. It’s within IR35 but offering a good rate to offset that.
Role and Responsibilities
* Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance
* Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)
* Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
* Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES)
* Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements
* Have technical responsibility for one or more significant sections of an assigned project
* Translate complex functional and technical requirements into detailed design and implementation
Skills and Qualifications
* Required Skills
* A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)
* A proven track record in real time embedded software development - preferably for mobile devices – with a good understanding of the latest development environments
* Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX
* Understanding of computer graphics pipelines and modern mobile GPU architectures
* Expert proficiency in C and C++ programming languages
* System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
* Excellent communication and team work skills, with a results-oriented attitude
* Proficiency in problem solving and debugging
* Experience of SKIA graphics library
* Experience working on GPU Drivers
* Experience designing and implementing GPU shader algorithms (in glsl, hlsl or equivalent)
* Experience developing system software for Android OS
* Experience designing and implementing image processing algorithms
* Experience working with ARM 64-bit architecture
* Familiarity with CPU/NPU hardware architectures
* Java and/or Python development experience
Seniority level
* Mid-Senior level
Employment type
* Contract
Job function
* Semiconductor Manufacturing
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