Job Overview
You will be joining a small, high-impact team - working directly alongside the Head of VR and a Lead Developer to build our VR training and assessment products. There are no layers of management between you and the decisions that shape the product.
We build short, self-contained VR experiences designed to reveal how people think and behave under different conditions. For example, one of our levels puts participants in an Egyptian crypt where they need to solve puzzles to progress. While they're in the headset, a trained coach observes them in person - watching their body language, listening to their self-talk, noting how they approach problems. Afterwards, the coach uses what they've seen to deliver personalised feedback.
Your job is to build these experiences - you're creating the environments and interactions that give coaches something meaningful to observe. That means building things that are genuinely engaging, but also designed with purpose: every puzzle, every pressure point, every decision is there to draw out specific behaviours.
The work spans prototyping, client conversations, and hands-on development - but you'll have the space to do it properly. It's a small team with real ownership over what gets built and how.
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