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Technical artist, ui - ea sports fc (12 month temporary)

Southam
Temporary
JR United Kingdom
Technical artist
€80,000 - €100,000 a year
Posted: 21 June
Offer description

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Technical Artist, UI - EA Sports FC (12 Month Temporary), southam

Client: Electronic Arts (EA)

Location: Southam, United Kingdom

Job Category: Other

-

EU work permit required: Yes


Job Views:

5


Posted:

16.06.2025


Expiry Date:

31.07.2025


Job Description:

EA SPORTS is one of the most iconic entertainment brands – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we are taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!

The Role

As a Technical UI Designer, you will create UI content for the EA Sports FC game, partnering with game designers, programmers, and artists to develop features using the Frostbite engine.

Responsibilities:

* Collaborate with the team to structure, plan, estimate, and implement features aligned with the game's goals, accessibility, and technical standards.
* Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu flows, animations, AR, HUDs, and more.
* Use visual programming languages to implement UI logic.
* Improve implementations based on feedback, design requirements, art, and creative direction.
* Report to technical directors and project managers.
* Maintain a collaborative and inclusive attitude.

Qualifications:

* At least 1 year of professional game development experience with game engines.
* Experience implementing UI screens, widgets, logic, and data flows in collaboration with other disciplines.
* Experience in rapid prototyping to test concepts, taking ideas from start to finish independently.
* Experience polishing features to AAA quality and maintaining them through the production cycle, promoting best practices.
* Bonus: experience with other UI systems like Unity UI, Unreal UI, ImGui, WPF, or Qt.
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