Game development is a growing industry thatallows individuals to work towards creating their own games. The course is artdriven, focusing on the designing of characters and environments using industrystandard software. You will learn skills such as traditional art, animation,graphics, level design and 3D modelling and bring these skills together withinthe Unreal Engine. You will also write compelling storylines that give depth toyour games, as well as developing relevant skills to succeed in university andthe industry. We use a variety of theory and practical based approaches toassess you, including reports, presentations and practical assignments
Start Date/s
02/09/2026
Entry Requirements
5 GCSEs at Grade 5 or above including English andMathematics or a relevant Level 2 qualification.
Modules
* Module A1: Skills Development – This unit helps develop learners skills in game art and design in Unreal and 2D character creation and animation.
* Module A2: Creative Project – This is a live brief where students produce a game aimed at a specific audience for a specific purpose.
* Module B1: Personal Progression – In this unit students produce website portfolio and investigate future career options. They also produce a portfolio of evidence focused mainly on design and development.
* Module B2: Creative Industry Response – Learner's create a final project aimed at a specific audience for a specific purpose.
Assessment
The course is 100% coursework and has no exams. This allows for much more time and delivery on practical work and all aspects of the game production process, from pre-production and game art and design. Learners get ongoing feedback throughout the projects as well as summative feedback at the end of each unit. All coursework is assessed against the same five criteria for all units, informing ideas, problem solving, technical skill, professional practice and communication. Finally assessed work is graded at pass, merit or distinction. The content of your assessment will be outlined on an assignment brief; the design of these will be explained during induction. For every assessment there will be a clear deadline by which the work must be submitted to your assessor (course tutor). Your assessed work will be a mixture of both practical and theoretical coursework.
This course is your gateway into the creative world of game art and design. You could progress into roles such as: Junior Environment Artist, Junior Character Designer, 3D Modelling assistant, Concept Art assistant & Animation assistant. Many learners choose to continue their studies at university, including our own BA (Hons) Game Art & Design course here at Burnley College University Courses (BCUC), validated by Greater Manchester University.
Whether you move directly into industry or progress to higher education, this course provides the creative and technical skills needed to take the next step in your journey
Equipment Needed
Laptop or computer at home to complete written assignment work would be beneficial, a headset to listen to tutorials and a portable hard drive to store you work.
You’ll take part in a range of enrichment activities that connect your learning to real industry practice. You’ll join our studio-style club, where you’ll work on extended projects that mirror how professional game art teams operate. This gives you the chance to develop your skills further, build your portfolio, and learn how to manage time, respond to briefs, and collaborate in a production setting. You’ll also meet guest speakers from the games and creative industries, who will review your work and offer feedback based on real-world standards. Trips and visits form a key part of the experience. Past learners have visited Paris, London, the Royal Armouries, and TwitchCon in Rotterdam, all chosen to inspire your creativity and broaden your knowledge of game art, history, and digital culture.
These opportunities support your personal development, help you build industry awareness, and prepare you for the next step in your creative career.
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