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Supervisor - 3d texturing

Arnold
Technopark
Supervisor
Posted: 23h ago
Offer description

The 3D Texturing Supervisor leads a team of Texture Artists, responsible for the artistic and technical quality of all textures and materials created for a production. This role demands a strong artistic eye, deep technical expertise in texturing and look development, and proven leadership skills to guide a team in achieving the project's visual style and meeting demanding deadlines.

Key Responsibilities:

Supervise, mentor, and provide constructive artistic and technical feedback to a team of Texture Artists.

Assign tasks to artists based on their skills and project requirements, ensuring efficient workflow.

Foster a collaborative and positive team environment, facilitating professional development and maintaining morale.

Participate in the recruiting and staffing of the texturing team, assessing candidates' work during the hiring process.

Artistic & Technical Direction:

Work closely with the VFX Supervisor, CG Supervisor, Model Supervisor, Look Development Supervisor, and Lighting Supervisor to interpret and develop the initial look of models and define the overall visual style of the project.

Ensure all textures and materials meet the artistic vision, quality standards, and technical specifications of the production (e.g., photorealistic, stylized).

Oversee quality control and aesthetic consistency across all textured assets.

Conduct regular reviews of artists' work, providing guidance and ensuring adherence to design briefs and visual consistency.

Pipeline & Workflow Development:

Collaborate with CG Supervisor and Pipeline departments to define and optimize the texturing pipeline, including inputs, outputs, naming conventions, scripts, and tools.

Assess the technical feasibility of design elements and implement production-friendly workflows.

Manage troubleshooting and technical efforts related to texturing and look development.

Responsible for show-wide texturing workflow documentation, mentoring, and information dissemination.

Production & Communication:

Work with Production (VFX Producer, Line Producer) to bid on work, drive the overall texturing schedule, and ensure crewing, schedules, and delivery timetables are met.

Balance artistic requirements with productivity and budget constraints.

Maintain clear lines of communication both within the texturing department and with other departments (Modeling, Rigging, Lighting, FX, Compositing).

Attend all relevant show production and team meetings to facilitate effective communication and address texturing comments/issues.

Technical Proficiency:

Possess expert knowledge and hands-on experience with industry-standard 3D texturing, painting, and look development software.

Stay continually familiar with new tools, software, and advances in the texturing/lighting pipeline.

Ensure textures are optimized for performance without compromising quality, especially for real-time applications or large-scale productions.


Preferred Skills

equired Qualifications & Skills:

Experience:

8-10+ years of professional experience in 3D CG for digital animation or visual effects, with several years in a leadership or supervisory role within a texturing department.

Extensive production experience in the 3D asset creation pipeline, from modeling to final render.

Technical Skills:

Expert proficiency in industry-standard texturing software such as Mari, Substance Painter, Substance Designer, Adobe Photoshop, ZBrush.

Strong knowledge of 3D modeling software like Maya, Blender, or 3ds Max, particularly regarding UV mapping and topology.

Deep understanding of physically based rendering (PBR) workflows, shading networks, and material properties.

Familiarity with rendering engines (e.g., Arnold, V-Ray, Katana) and their interaction with textures and shaders.

Proficiency with LINUX/UNIX operating systems is often required.

Houdini and scripting knowledge (e.g., Python, MEL) are a significant plus.

Strong understanding of UV mapping techniques and the ability to ensure textures wrap correctly around 3D models.

Artistic Skills:

Exceptional artistic eye with a keen understanding of color theory, lighting, form, scale, proportion, and surface values.

Ability to create photorealistic and/or highly stylized textures from scratch or based on real-world references and concept art.

Strong understanding of anatomy, architectural finishes, textile movement, skin and hair behavior, and metallic sheens.

Soft Skills:

Proven leadership abilities with experience managing and motivating teams in a fast-paced, pressurized production environment.

Excellent communication (written and verbal), interpersonal, and presentation skills.

Skilled decision-maker and problem-solver with a strong attention to detail.

Exceptional organizational skills and ability to manage multiple priorities and deadlines.

Ability to work effectively with individuals from diverse skill sets and departments.

Preferred Education:

Bachelor's degree in Fine Art, Animation, Visual Effects, or a related field.

Classes in Photography, 2D Design, Lighting and Rendering, and Digital Painting are beneficial.

Experience with traditional art, observational drawing, sculpture, and painting is highly valued.

Note: This is not an entry-level role. A strong portfolio showcasing extensive experience and artistic expertise in 3D texturing is paramount.

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