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Concept artist environment/props - talent pool (eu)

London
Sideglobal
Concept artist
€42,500 a year
Posted: 9 May
Offer description

Key Responsibilities

* Design and create visually striking concept art for environments and props that align with the game’s creative vision and storytelling goals.
* Collaborate with art directors, 3D artists, and level designers to ensure cohesive world-building and asset production.
* Develop a variety of designs, including landscapes, architecture, interiors, and unique prop elements, from sketches to highly polished concepts.
* Provide detailed visual breakdowns, callouts, and reference materials to guide 3D asset creation.
* Explore and iterate on creative ideas to solve visual and narrative challenges.
* Ensure consistency in style and quality across all environments and prop designs, adhering to the project’s art direction.
* Stay updated on current trends and techniques in concept art and apply them to your work.


Experience

* 3+ years of professional experience as an Environment or Prop Concept Artist in the video game industry.
* Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.


Technical Skills

* Proficiency with industry-standard tools such as Photoshop, Procreate, or equivalent software.
* Strong understanding of perspective, composition, lighting, and color theory as they relate to environmental and prop design.
* Knowledge of architectural and industrial design principles for creating believable and imaginative settings.


Creative and Collaborative Skills

* Ability to design a range of styles, from realistic to stylized, depending on project requirements.
* Excellent communication and collaboration skills, with experience integrating feedback into iterative designs.
* Passion for visual storytelling and creating immersive game worlds.


Attention to Detail

Commitment to delivering consistent, high-quality designs that meet both artistic and technical requirements.


Preferred Skills

* Familiarity with 3D modeling software for block-outs or visualization.
* Experience with procedural design tools like Houdini.
* Background in architectural visualization, industrial design, or environmental storytelling.
* Knowledge of Unreal Engine or Unity for understanding the integration of assets into game environments.

Note: Specific requirements may vary depending on project needs.

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