Job Title: GPU SW Engineer
Location: Cambridge, United Kingdom (On:Site Working)
Type: Permanent
Key Responsibilities:
Work closely with other disciplines to invent, develop and benchmark prototype for our mobile platform
Propose and implement optimisation solutions at the GPU subsystem and SOC level
Requirements:
BSEE or BSCS required. MS/PhD in EE or CS preferred.
Strong background in graphic algorithms and good knowledge of game rendering flows.
Strong knowledge of computer graphics APIs (Vulkan, OpenGLES, Metal etc.) with a good understanding of GPU architecture
Excellent ability to work with a team, remain self:motivated and results:focused
Desirables:
Experience in advanced rendering algorithm development.
Experience with neural rendering techniques such as (3DGS / Neural Radiance Caching / Neural Textures)
Mobile:specific GPU architecture knowledge
Understanding of industry frame generation and upscaling techniques
Industry leading game engine experience (Unreal Engine / Unity)
If this sounds of interest, please apply here or reach out to