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Gpu sw architect

Cambridge
Huawei Technologies Research & Development (UK) Ltd
Architect
€70,000 a year
Posted: 14 April
Offer description

Job Summary

The role is for an engineer with a strong background in GPU Software Architecture to join a team. The successful candidate will investigate and design existing and new features of 3D graphics APIs like Vulkan and DirectX and how these apply to current and future GPUs. The candidate will work closely with software and hardware architects, driver development teams to identify existing challenges and future opportunities. They will investigate and evaluate features and improvements to 3D Graphics APIs, including implications on hardware design and software architecture. A strong understanding of rendering technologies, graphics pipelines and hands‑on experience with at least one of the OpenGL ES, Vulkan, DirectX or Metal APIs is required. A deep understanding of GPU architectures and workloads is also essential, particularly in different scenarios such as gaming and rendering.


Key Responsibilities

* Design and develop new features of 3D Graphics APIs.
* Investigate and evaluate features and improvements to 3D Graphics APIs.
* Draft new API extensions and write specifications.
* Prototype interface changes and proposals.
* Propose changes to GPU architecture.
* Perform performance analysis of proposed changes.

This job description is only an outline of the tasks, responsibilities and outcomes required of the role. The jobholder will carry out any other duties as may be reasonably required by his/her line manager. The job description and personal specification may be reviewed on an ongoing basis in accordance with the changing needs of Huawei Research and Development UK Limited.


Person Specification

Required:

* BSc or MSc in a relevant discipline.
* 5 or more years of experience in GPU software architecture or driver development.
* Hands‑on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, DirectX 11 or 12 and/or OpenCL.

Desired:

* Sound knowledge of graphics rendering pipeline (rasterization and ray‑tracing).
* Knowledge of neural rendering, ray‑tracing and mesh shading pipeline is plus.
* Creativity and ability to effectively communicate ideas.
* Comfortable working on immature technologies and following up the latest advances in science.
* C/C++ programming experience.
* Good written and verbal communication skills.
* Self‑motivated, well organized and a good team player.


What we offer

* 33 days annual leave entitlement per year (including UK public holidays)
* Group Personal Pension
* Life insurance
* Private medical insurance
* Medical expense claim scheme
* Employee Assistance Program
* Cycle to work scheme
* Company sports club and social events
* Additional time off for learning and development
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