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About The Role
Hours: 37.5 hours per week, 9.30am – 6pm with an hour unpaid lunchbreak, Mondays – Fridays
Contract: from ASAP until end of April 2024
Salary: Depending on experience
Location: Gas Ferry Road Studio, Bristol - with some remote working to be agreed
After 40 years of iconic films and series, Aardman is making games – great games. You’ll be joining a world-class team of game industry veterans working on exciting new cross platform games. The project: At the moment we’re working with a major publisher on a new project based on one our best loved IPs. Even when working with IPs, our number one priority is always to create games that are inventive, creative and unique in their own right – so that people who have never heard of the characters would still want to play it. Our new project is a real time stealth game. It takes the strategic, tense fun of stealth games and blends it with frenetic, chaotic mechanics to create a unique player experience. It’s launching on mobile first, followed closely by PC and other platforms. The role: We’re looking for an experienced level designer to join the team during production and build high quality levels that deliver great gameplay experiences. You'll combine narrative beats, environmental points of interest and challenging gameplay puzzles, into architecturally authentic spaces that fit both within our games and wider Aardverse. Beyond that, you’ll be creating high quality documentation and collaborating with the rest of the design team as well as the wider team to deliver the full production. You’ll engage with both systems, feature and level design – though this role is weighted much more towards the level design side.
About You
What we’re looking for:
The ideal candidate combines an ability to deliver gameplay to the highest standard with a fundamentally flexible approach to design. You’ll bring a knowledge of architecture and delivering great gameplay suited for our target audience.
All our positions are hands on, and ideally you’ll have experience working in Unreal (or other editors) and will be able to hit the ground running and produce high quality work from an early stage. Examples of high-quality design work you’ve produced in the past are essential, particularly in level design.
Skills and Experience:
People have all sorts of different skills and life experiences. If you think you’d be great in this role, but don’t quite fit some of what’s below: get in touch, and let’s talk.
•Experience as a level designer on one or more titles
•Experience with Unreal
•Flexible, creative design thinking
•The ability to create clear, accessible design documentation
•The ability to whitebox and iterate spaces quickly and to a high standard
•The ability to work creatively and compassionately with disciplines across the studio
•A strong grasp of visual communication and UX
Desirable Skills:
•Experience in the stealth genre
•Experience working on mobile
•Experience with the Unreal Gameplay Ability System
•Experience with prototyping
•Experience mentoring a junior designers
We will be reviewing applications for interview as they're submitted. Please confirm your salary expectations, proposed working pattern and availability in your cover letter.
Closing Date for applications is: 5pm on Monday 18th September 2023. #J-18808-Ljbffr