In a nutshell
Title:
Art Producer (Unity)
Location:
UK, fully remote
The Who, What, Where, When & Wh
yOxford Medical Simulation (OMS) builds immersive, scenario-based simulations that help clinicians learn safely and deliver better patient care. Our art team (art, animation, tech art/tech anim) is central to bringing clinical reality to life in Unity
.
We're hiring an Art Producer to create pace and clarity across our art disciplines, stand up and manage external art vendors to keep us shipping. You won't be a line manager; you'll be the force-multiplier who sequences work, clears blockers, and raises qualit
**y.
What you'll be doi**
* ng:Own planning & flow: Build and run the art plan across multiple interdependent projects; map dependencies; run sprint/milestone cadences with Simulation Delive
* ry.Prioritise with purpose: Balance capacity vs. demand; keep a visible, trusted source of truth (Jira/ShotGrid or equivalent) for who's doing what and wh
* en.Vendor program: Source, evaluate, and onboard outsource partners; define SOWs, budgets, SLAs, and style/tech packs; manage throughput, feedback, and acceptan
* ce.Quality gates: Define acceptance criteria; run reviews; ensure deliveries meet style and technical complia
* ncePipeline stewardship: Partner with Tech Art to evolve Unity pipelines (FBX import, rig/retarget, Avatar/Timeline, prefab variants, addressable
* s).Risk management: Track critical path, unblock issues fast, manage change requests, and communicate decisions clearly to stakeholde
* rs.Reporting & KPIs: as need
* ed.Cross-team comms: Keep Art, Delivery, Product, Engineering, and QA aligned with concise updates and decision lo
**gs.
Who you**
* are:Production experience creating, managing and shipping 3D content in Unity across multiple art disciplines (env, characters, props, animati
* on).Deep understanding of art/anim pipelines (rigging/retargeting, import/export, materials/shaders, LODs, performance optimisation in URP/HD
* RP).Vendor management experience (outsourcing/insourcing mix, SOWs, budgets, SLAs, feedback cycles,
* QC).Proven scheduling & tooling: Comfortable in Jira/ShotGrid (or similar), Google Workspace, version control, and documentation hygi
* ene.Technical literacy: You can evaluate quality and technical complia
* nce.Bias to action: High energy, proactive communication, and a calm head under time press
ure.Mission alignment: Motivated by improving clinical readiness and patient outco
**mes.
Bonus Po**
* ints:Hands-on skills in Maya, Substance 3D, ZBrush and Unity look
* -dev.Experience in medical/serious games or other performance-constrained 3D applicat
* ions.Familiarity with addressables, asset bundles, and automated validation t
* ools.Basic budgeting/forecasting for vendor throug
**hput.
About Oxford Medical Simu**
lationOur award-winning simulation platform is transforming the way healthcare and educational institutions train, assess, and recruit healthcare professionals. By combining cutting-edge 3D visualisation with artificial intelligence and leading educational theory, OMS delivers all of the benefits of physical simulation whilst delivering significant savings and improving patient
care.Since launching the award-winning OMS Platform in 2018, we've grown fast - partnering with over 150 leading healthcare institutions worldwide. From Oxford University and NYU to Mayo Clinic and the NHS, even the world's top pediatric hospital use OMS. We're helping transform healthcare training with immersive, on-demand clinical simu
lationOxford Medical Simulation is committed to equal treatment and opportunity in all aspects of recruitment, selection, and employment without regard to gender, race, religion, national origin, ethnicity, disability, gender identity/expression, sexual orientation, veteran or military status, or any other category protected under the law. Oxford Medical Simulation is an equal opportunity employer; committed to a community of inclusion, and an environment free from discrimination, harassment, and retali
**ation.
Who**
we areWe are Skiers / Boarders, Runners, Rowers, Pilots, Magicians, Weavers, Photographers, Game heroes, Movie Buffs, and every other variety of people. We are hard working. We are passionate about what we do. We care about the work. We care about each other. We care about pushing the envelope and we care about using our working lives to make the world a better
place.We value these behaviours abo
1. ve all:Care & Pride - we take care and pride in everythin
2. g we doGrowth mindset - we push the boundaries so we are adaptive, inventive and always l
3. earningOne Team - we are in it together, mucking in and supporting each other with humour and h
umilitySound li
ke you?
* Benefits38 days annual leave (incl. Public h
* olidays)Private Medical I
* nsuranceFlexible work environment - work from home/ remo
* te firstPension: 3% company and 5% individual cont
* ribution£500 one-off office set up a
* llowanceHigh specification work laptop and oculus
* headsetEnhanced maternity, paternity and adopti
*on leave
If you have any questions please contact our Senior Talent Acquisition Manager: *
*
As part of our hiring process, we are unable to provide individual feedback on interviews. We appreciate your understanding and intere*
*st in OMS.
Please note that we only accept applications submitted through our careers page, which you can access via the Apply button on LinkedIn or directly through our website. We will not be accepting CVs via email or LinkedI*
n messages.