We want you to #JOINTHEREBELLION!
For 30 years, we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley. Rebellion is more than just games; we also have a film studio, create board games, publish books, and through 2000AD, publish comics and graphic novels such as Judge Dredd.
We are seeking a passionate and driven Environment Artist to help elevate the visuals of an exciting unannounced game. This is your chance to join a studio famous for the Sniper Elite series, and fresh off the success of Atomfall. Your role will be to create visually stunning environments that push the aesthetic bar and engage players.
You will create high-quality assets in line with technical constraints and artistic direction. As part of the Environment Art team, you will play a key role in ensuring the quality of an exciting new project.
This opportunity can be based out of our studios in Oxford, Warwick, or Runcorn, offering flexibility and collaboration. We provide relocation support, including moving assistance, temporary accommodation, and full support for a smooth transition.
Responsibilities:
1. Assist in planning environments considering narrative and visual storytelling, documenting intentions.
2. Create environments in collaboration with Level Design.
3. Develop functional assets respecting technical and artistic constraints.
4. Track and update progress using designated tracking tools.
5. Communicate and collaborate with stakeholders to ensure work consistency.
6. Ensure quality by collaborating with Technical and Senior Artists, making necessary adjustments.
7. Incorporate feedback from Leads and Producers.
8. Reference design documents to understand environments, objectives, and style.
Requirements:
* Proficiency in 3D software such as 3D Studio Max, Maya, or Blender.
* Experience with 3D sculpting tools like Zbrush or Mudbox.
* Knowledge of modeling, hi-res sculpting, baking, and material/shader setup in real-time engines.
* Understanding of PBR workflows and Substance.
* Ability to produce high-quality, visually compelling environments.
* Skill in translating concept art into 3D assets.
* Understanding of composition and visual storytelling.
* Knowledge of game development processes.
Benefits include:
* Holiday entitlement starting at 22 days plus Christmas closure and bank holidays, increasing with service.
* Private Medical Insurance, dental, and Vision plans.
* Life Assurance, Income Protection, and Critical Illness Cover.
* Enhanced Family Leave.
* Interest-Free, Tax-Free Loans.
* Enhanced Pension Scheme.
* Mental Health and Wellbeing support.
* Additional perks like discounts, freebies, and social events.
Life at Our Oxford HQ:
Our riverside headquarters in Oxford offers a blend of tradition and modernity, with excellent transport links, free parking, and a vibrant local scene. Our open-plan office promotes teamwork, with access to amenities and nearby dining and social options.
Inside Rebellion:
We foster an open, friendly, and creative culture, offering complete creative freedom. We celebrate diversity and inclusion, supporting your growth and well-being. We encourage innovation and welcome applications from all backgrounds.
Interested in working with us? Explore other roles or send a speculative application via our Careers website.
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