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A leading tech giant based in Cambridge are seeking to bolster their team with a talented, self-driven Rendering Algorithm Engineer.
Responsibilities:
* Collaborate with cross-disciplinary teams to design, implement, and prototype rendering algorithms on mobile platforms.
* Propose and deliver performance optimization solutions at both the GPU subsystem and SoC level.
* Research, evaluate, and integrate advanced rendering algorithms and techniques into GPU solutions.
* Contribute to the development of GPU features supporting next-generation graphics standards and game rendering pipelines.
* Support innovation by exploring emerging areas such as neural rendering, frame generation, and upscaling techniques.
Requirements:
* Master’s or PhD preferred, with a strong background in graphics algorithms and rendering flows.
* Solid knowledge of graphics APIs (Vulkan, OpenGL ES, Metal, etc.) and GPU architecture.
* Hands-on experience with advanced rendering techniques and mobile GPU performance optimisation.
* Familiarity with neural rendering (e.g., 3D Gaussian Splatting, Neural Radiance Caching, Neural Textures).
* Practical experience with leading game engines (Unreal Engine, Unity) and mobile-specific GPU architectures.
If this role is of interest please apply directly on LinkedIn or send a copy of your CV to alex@eu-recruit.com.
By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice (https://eu-recruit.com/about-us/privacy-notice/)
Seniority level
* Seniority level
Associate
Employment type
* Employment type
Full-time
Job function
* Job function
Information Technology
* Industries
Software Development and Technology, Information and Media
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