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Audio programmer

London
Programmer
Posted: 4h ago
Offer description

Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Role overview: Reporting to the group Technical Director, the Audio Programmer will provide tool development and technical system design & implementation for PlayStation Studios audio tools and technology department. Working across an array of PlayStation Studios interactive titles, the role will involve game code, middleware and plugin development along with offline tool development. It will also mean interfacing with multiple teams such as R&D, platform, game teams, QA and more across the globe. What you’ll be doing: Design of audio tools for sound design and music team. Process tools to drive automated build systems. Audio processing plugins for audio engines. Linking of game systems to audio engine. Linking game system authoring tools to sound design tools. Complex new audio engine features. Driving the planning, documenting and implementing all relevant audio systems in collaboration with other members of the audio programming team. Supporting the sound design and music production team in tooling requests and game debugging. Ensure code developed runs in an efficient manner and is bug free. Debugging code such that it is release ready. Providing packaged releases of audio systems. Taking responsibility of overall audio tech delivery on a shipping game title. Updating and maintenance of audio middleware What we are looking for: Minimum 3 Years production experience and 1 shipped title on console/PC Passionate about audio and video games Strong experience in C++ and object orientated/data oriented design Experience in C# .NET and WPF Strong knowledge of 3D mathematics Knowledge of acoustics and digital signal processing Experience of audio production software: Pro Tools, Sound Forge, Reaper. Experience of Visual Studio or other development environments Desired: Knowledge of streaming systems and multithreading Experience of VST development Experience of audio middleware (FMOD, Wwise) Experience of graphical patching environments (PD, MAX/MSP, Reaktor) Experience of Unity 3D/Unreal development Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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