As an Graphics (Android) SW Engineer you will:
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Develop innovations to optimise real:time rendering pipelines and deliver class:leading performance
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Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)
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Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
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Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan and OpenGL ES)
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Bring:up and evaluate new devices, working with other teams to define and implement new UX requirements
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Have technical responsibility for one or more significant sections of an assigned project
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Translate complex functional and technical requirements into detailed design and implementation
Skills and Qualifications
Required Skills
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A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)
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Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX
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Understanding of computer graphics pipelines and modern mobile GPU architectures
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Expert proficiency in C and C++ programming languages
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A proven track record in real time embedded software development : preferably for mobile devices : with a good understanding of the latest development environments
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System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
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Excellent communication a