Location: Remote
Contract Type:Full time
About the Project
We are building a next-generation 3D web engine to support the design and customization of orthopaedic devices, transitioning from a Unity-based desktop application to a collaborative, browser-based platform. The goal is to enable real-time 3D visualisation, customisation, and streamlined data workflows for clinical users.
Key Responsibilities
* Lead architectural decisions and R&D phases of a browser-native 3D platform built on top of Unity WebGL
* Define and implement the web technology stack, including Unity WebGL, WebAssembly modules, and JavaScript interoperability
* Export existing Unity desktop functionality to WebGL, integrating C++ logic using Emscripten
* Develop a web interface that integrates with the Unity canvas (e.g., via Vue.js or a comparable frontend framework)
* Collaborate with product teams to translate clinical requirements into performant 3D tools
* Work with backend engineers on real-time collaboration features, including data streaming and session sync
* Participate in agile team processes, including weekly stand-ups, sprint planning, and stakeholder reviews
Technical Requirements
* Proven experience with Unity WebGL builds and plugin integration workflows
* Hands-on experience compiling and integrating C++ or Rust libraries into WebAssembly using Emscripten
* Proficiency in JavaScript, TypeScript, and modern frontend tools such as Vite, Webpack, or Rollup
* Strong understanding of WebGL and browser-based 3D rendering constraints
* Experience working with 3D file formats such as STL, OBJ, or 3MF
* Knowledge of performance optimization and memory management in browser environments
* Familiarity with Unity’s interaction system and how to extend or interface with it in a WebGL context
Nice to Have
* Experience with Vue.js or another modern reactive frontend framework
* Background in medical software or regulated industries (HIPAA, FDA, etc.)
* Exposure to collaborative multi-user environments, such as CRDT-based or real-time sync architectures
* Familiarity with cloud-based processing workflows (AWS, Azure)
* Experience with mesh processing libraries such as libigl, CGAL, or pmp in WASM pipelines
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