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Engine programmer (hybrid)

London
PC Games Insider
Programmer
€55,000 a year
Posted: 29 April
Offer description

Programmer - Programming - Kentish Town, London, United Kingdom

We want you to join our DevOps team as an Engine Programmer (DevOps) and help shape the technical backbone of Rocksteady’s next project built in Unreal Engine 5. In this role, you’ll focus on the systems that make development fast, reliable, and enjoyable for everyone across the studio.

This role is a great fit if you enjoy exploring complex systems, taking ownership of areas that don’t yet have clear answers, and turning problems into scalable, forward‑thinking solutions. You’ll collaborate closely with engineers, content creators, and technical leadership, and have the opportunity to grow your expertise at the intersection of engine programming and developer infrastructure.


Responsibilities

* Build, maintain, and evolve CI pipelines using Unreal Horde and TeamCity
* Develop and support automation workflows for build, test, cook, and package processes
* Maintain and improve build farm infrastructure, artifact storage, and distribution systems
* Support and optimize distributed compilation to reduce engine and game build times
* Maintain and optimize Derived Data Cache (DDC) infrastructure to improve iteration speed
* Collaborate with development teams to identify and resolve pipeline and workflow bottlenecks
* Investigate and prototype modern solutions to improve reliability, scalability, and performance

Hybrid Working - This role is advertised as a hybrid work model, allowing you to work from home on Monday, Thursday, and Friday. On Tuesday and Wednesday, the team collaborates in the office in Kentish Town, London. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.


Qualifications & Experience

* Experience as a C++ programmer in game development or similar technical field
* Experience working with Unreal Engine (UE4 or UE5) beyond gameplay code
* Hands‑on experience with automation, build systems, or CI pipelines
* Proficiency in Python and/or C# for tooling and infrastructure development
* Comfortable working in Windows-based development environments
* Strong debugging and problem‑solving skills across large, complex systems
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