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Associate principal technical artist: rigging new

Edinburgh
Technical artist
Posted: 19 October
Offer description

* The Rockstar Games Rigging team designs, builds, and maintains highly complex runtime deformation systems for the characters, animals, vehicles, and props that bring our games to life.
* We drive innovation in dynamic art pipelines through rigging systems, secondary motion setups, and continually evolve our tools and workflows from asset creation to in-engine visualization.
* We collaborate closely with the larger Technical Art team and related departments to ensure seamless integration where tools and pipelines intersect.
* We provide support to the Animation and Art department., Develop, test, and maintain high-quality body and face rigs, skinning, and secondary motion setups for a diverse range of 3D assets.
* Collaborate with runtime programmers, animators, and artists to create and improve engine features.
* Create authoring tools for the Rigging team in digital content creation environments and standalone applications.
* Partner with animators, artists, and technical artists to create tools and refine pipelines to maximize the best results throughout production.
* Support the entire rigging pipeline - from motion capture to final in-game output.
* Stay informed on the latest technology and research in motion and deformation to help keep our dynamic art visuals at the forefront of innovation.
* Write clear and detailed documentation for tools and workflows.

A degree in Computer Science or related discipline.
* 3+ years of industry experience working as a character rigger, technical animator, animation engine programmer, or in a closely related role.
* A demo reel and/or online portfolio that demonstrates exceptional rigging skills, motion control systems, and complex body and face deformation and skinning for characters and creatures.
* Strong Python programming and 3D math skills.
* Proven experience creating tools for Rigging and Animation.
* Experience using source control software (i.e. Perforce, Git).
* Strong communication, self-management, and organizational skills., C/C++ programming skills.
* Professional experience developing pipelines and creating tools.
* Experience with game engines (e.g. Unreal/Unity or proprietary technology).
* Professional experience as an artist or animator in game development.

At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar is on the lookout for an experienced Technical Artist who is passionate about rigging. This role will focus on researching and developing new technology for future titles, while also improving existing technology and tools. This is a full-time, permanent and in-office position based in Rockstar's state-of-the-art game development studio in Edinburgh, Scotland.

* Training Provided
* Regular team and company events
* Free drinks, fruit or food
* Subsidized public transport
* Flexible working
* Free Gym or Gym Subsidy
* Private Medical/Dental healthcare
* Annual Health Check
* Bonus/Reward Scheme
* Childcare Vouchers
* Cycle to work scheme
* Language Classes

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