Job Description Working in the Space Systems Engineering department, the Software Engineer will work on accelerating the processing of data/imagery using parallel computing, developing parallelisation algorithms to achieve this. Designing & Implementing Parallel Algorithms for GPUs Building custom GPU‑ready algorithms for vectorisation, parallel execution, and large‑scale data processing. Write new parallelisation algorithms (existing libraries/frameworks are insufficient). Accelerating Computational Pipelines Offloading CPU‑bound processes (like image processing, ML inference, or scientific simulation) onto GPUs. Accelerating an imaging algorithm using multi‑GPU Linux servers. Testing, Benchmarking & Validation Producing performance benchmarks (speed‑ups vs CPU, multi‑GPU scaling). Ensuring numerical correctness of parallel algorithms.