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Senior Gameplay Animator, Brighton and Hove
Client: IOI
Location: Brighton and Hove, United Kingdom
Job Category: Other
EU work permit required: Yes
Job Reference:
2e8a7da07400
Job Views:
5
Posted:
24.04.2025
Expiry Date:
08.06.2025
Job Description:
IO Interactive is an independent video game development and publishing company with studios in Copenhagen, Malmö, Barcelona, Brighton and Istanbul. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are dedicated to creating unforgettable characters and experiences – all powered by our award-winning proprietary Glacier technology.
IO Interactive is on the hunt for a passionate and skilled Animator to join our team and contribute to one of the most iconic franchises in gaming – Hitman.
At IOI, we pride ourselves on pushing the boundaries of interactive storytelling and gameplay. As we continue to evolve the World of Assassination, we’re looking for a Senior Gameplay Animator who will help us bring our ambition to life through creating immersive and slick gameplay animations.
If you’re ready to make your mark on a globally acclaimed IP and work alongside a world-class team of developers, this is your chance.
What you will do:
* Collaborate closely with animators, designers, artists, and programmers to execute on the overall animation vision for the game
* Work primarily with motion capture data recorded in our in-house mocap studio, refining and polishing it to meet high visual standards
* Partner with programmers and designers to ensure animations meet both technical requirements and gameplay needs
* Drive animation content from start to finish – including planning, participating in mocap shoots, editing, and implementing in-game
* Work efficiently within our proprietary Glacier 2 engine and other DCC tools to deliver high-quality animation content
* Receive and implement feedback constructively throughout all stages of development
Who you are:
5+ years of experience creating gameplay animations for AAA games, with at least one shipped title
Solid experience animating in MotionBuilder (knowledge of Maya is a plus)
Strong technical understanding of animation pipelines and gameplay integration
Proficient in working with motion capture data and understanding its nuances
Foundational knowledge of cinematography, composition, and camera language
Deep understanding of human and animal anatomy, body language, and emotion
Proven ability to capture timing and subtlety in human movement and facial animation
A proactive, self-driven team player with a sharp eye for detail and a passion for quality
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