Technical Artist
Location: Glasgow in studio / Hybrid / Remote
Role Type: Fixed Term Contract
We're looking for a Technical Artist to support our Unity game projects. This role sits at the intersection of art and engineering and is ideal for someone who enjoys working across a project, improving workflows, and making games look great while running efficiently.
You'll collaborate closely with a small, cross-disciplinary team to implement visuals, build lightweight tools, optimize performance, and solve technical challenges across art, rendering, and content pipelines.
Responsibilities
* Expert knowledge of Unity and URP
* Work with the art and code leads to set up lighting, materials, post-processing, and render features
* Maintain visual consistency and performance across target platforms
* Create and maintain shaders using Shader Graph (and HLSL when needed)
* Create and implement VFX
* Streamline asset import and setup processes and maintain project structure
* Create simple Unity editor tools and scripts in C# to improve art workflows
* Help define and document best practices for art and technical pipelines
* Optimize shaders, textures, meshes, lighting, and improve batching
* Profile scenes and assets using Unity's profiling tools
* Work directly with artists, designers, and programmers in a small team
* Provide technical guidance to artists and help solve day-to-day development issues
* Participate in visual decision-making and iteration
Required Qualifications
* Production experience with Unity and URP
* Strong knowledge of lighting techniques and the creation of visual effects.
* A deep understanding of shader creation for the Universal Render Pipeline
* Familiarity with Unity profiling and optimization techniques
* Understanding of 3D asset pipelines (models, UVs, textures, animations)
* Experience with common DCC tools (3dsmax, Maya, Blender, Photoshop, Substance, etc.)
* Proficiency in C# for Unity scripting and editor tools
* A creative approach to problem solving and an eagerness to maintain a high-quality bar
* Up to date knowledge on latest technologies and the future Unity roadmap
* Good visual judgment and attention to detail
* Mentoring more junior members of the team
* Familiarity with Git and other version control systems
* Comfortable working in a small, fast-moving team
* Self-motivated and able to own tasks from start to finish
* Clear communicator who can bridge art, design and tech
Nice-to-Have
* Knowledge of Switch and low-end PC optimization
* Experience with stylized rendering
* Experience with rigging, skinning and implementing characters and animation in Unity
What Success Looks Like
* Artists can work faster with fewer technical roadblocks
* The game runs smoothly while maintaining its visual style
* Shaders, VFX, and lighting are stable, optimized, and easy to iterate on
* The team can rely on you to solve tech art problems efficiently
Blazing Griffin Benefits
* 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
* Extra allowances for Appointments, Compassionate and Dependents leave
* Employee Assistance Programme through Health Assured
* Bike to Work scheme
* Eye care contributions
* Enhanced Parental Leave and Pay
* Flexible working where possible
* Free Yoga membership for Reset Yoga (in Glasgow)
If you have any questions or are having any difficulties with this application form, please email
Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief.
Please note that we do not review applications sent through Adzuna or other external websites.