Rebellion is currently seeking a visionary Lead UI Artist to spearhead the interface and user experience design for a suite of exciting, unannounced AAA titles. This is a leadership role designed for a creative professional who understands that UI is the vital bridge between a player’s intent and the game’s world. You will lead a multidisciplinary team of UI artists, technical designers, and UX specialists in a collaborative, riverside environment in the heart of Oxford.
Company Name Rebellion
Project Status Multiple Unannounced AAA Titles
Job Type Full-Time, Permanent
Location Oxford, England, United Kingdom (Riverside HQ)
Work Model On-site
Salary Range £60,000 – £80,000 per annum (Estimated based on UK Lead benchmarks)
Relocation Full Package (Moving assistance, temporary housing, and support)
Key Tools Figma, Adobe XD, Illustrator, Sketch
Right to Work Permanent UK Work Authorization Required (No sponsorship available)
The Mission: Defining the Player Journey
At Rebellion, we believe that User Interface is never “solved” by a single perspective. It is a harmonious blend of data-driven psychology, artistic flair, and technical implementation. As the Lead UI Artist, you will be the guardian of this harmony. You will join a multidisciplinary leadership team to shape the aesthetic vision and functional implementation of the UI for our upcoming projects.
What sets this role apart is the sheer creative freedom offered by Rebellion’s independent status. You will have the opportunity to build a UX strategy from the ground up for brand-new IPs, ensuring that every menu, HUD element, and interaction feels intuitive, immersive, and visually stunning.
Key Responsibilities as Lead UI Artist
1. Strategic Leadership & Vision
* Team Spearhead: Lead and inspire a team of UI artists and designers, driving the delivery and quality of UI/UX across the entire project lifecycle.
* UX Strategy: Build and execute a comprehensive UX strategy for brand-new games, collaborating closely with the Game Design team to ensure the player journey is seamless and rewarding.
* Documentation: Take full ownership of UI design documentation, defining visual styles, usability goals, and the overarching “feel” of the player experience.
2. Performance & Mentorship
* People Management: Proactively manage team performance through regular 1-to-1s, constructive feedback loops, and formal performance reviews.
* Skill Development: Mentor junior and mid-level artists, helping them grow their technical skills and artistic sensibilities within the UI/UX field.
* Collaborative Culture: Foster an environment where team members feel empowered to share diverse points of view, ensuring that the best ideas always rise to the surface.
3. Creative & Technical Oversight
* Quality Control: Guide the creation of high-fidelity UI assets, ensuring they meet the Art Director’s vision while strictly adhering to the technical constraints of our proprietary engine.
* Iterative Design: Use data and user behavior feedback to analyze and react to player friction points, iterating on UX designs until they are world-class.
* Cross-Functional Workflow: Collaborate with programmers, environment artists, and VFX teams to evolve pipelines and long‑term UI/UX goals.
Technical Requirements & Qualifications for Lead UI Artist
Rebellion is looking for a veteran who is as comfortable discussing color theory and iconography as they are discussing heatmaps and user flow diagrams.
Core Essentials:
* Proven Track Record: Extensive experience in designing UX/UI for video games, with at least one shipped title in a senior or lead capacity.
* Management Experience: Demonstrated ability to manage a small-to-medium team through all phases of the project lifecycle, from pre-production to launch and beyond.
* Expert Portfolio: A professional portfolio showcasing high‑fidelity UI designs created with industry‑standard tools such as Figma, Adobe XD, Illustrator, or Sketch. We want to see your process, not just the final result.
* Communication Mastery: The ability to build trusting, long‑term relationships with cross‑functional stakeholders and articulate complex design concepts to non‑designers.
* Passion for Games: A deep, genuine interest in game development and the latest trends in interactive interface design.
Desirable Pluses:
* Technical UI Skills: Familiarity with implementing UI within game engines (e.g., Unreal Engine, Unity, or proprietary systems).
* Motion Graphics: Experience with motion design or animation for UI elements (transitions, feedback loops, etc.).
* Data Analysis: Experience using player telemetry or A/B testing data to inform design decisions.
Benefits
* Generous Annual Leave: 22 days holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. This leave increases annually after 5 years of service.
* Healthcare & Protection: Private Medical Insurance, a healthcare cash plan (covering dental and vision), life assurance, and critical illness cover.
* Financial Wellness: Enhanced pension scheme, interest‑free and tax‑free loans, and income protection.
* Family & Wellbeing: Enhanced family leave and access to an Employee Assistance Programme (EAP) for mental health and wellbeing support.
* The Perks: A wide range of studio discounts, free hot drinks, an on‑site tuck shop, and regular social events that foster our friendly, “big indie” atmosphere.
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