The good news? We’ve just finished the first milestone in turning tech-artists.org into a legal nonprofit! This is going to help ensure the stability and longevity of the site and the community.
The bad news? We’ve only got a couple of months of hosting left. Plus, if we want to get full tax-exempt status – which will make it easier for us to do things like get discount hosting for our online chat, or offer educational programs – we need to raise about the equivalent of a full year’s hosting costs to cover the IRS filing fees.
So … how about hitting the tech-art tipjar to help keep the site up and healthy?
You’ll be collaborating closely with our Technical Design and Environment Art teams to bring interactive objects to life, ensuring stunning visuals and realistic behaviours.
You’ll be innovative and detail-oriented to contribute to cutting-edge gameplay experiences.
Reporting to the Technical Art Director, you’ll work alongside industry experts, pushing boundaries in our games.
Requirements:
* Proficiency in Blueprint and Unreal Engine physics.
* Strong understanding of art, lighting, and material pipelines.
* Familiarity with 3ds Max and other art authoring tools.
Location: Nottingham, UK
Work style: Studio / Hybrid
Level: Regular to Lead (can offer visa and relocation – HMU for further info)
This topic will close 3 months after the last reply.
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