We are looking for a talented mid-level 3D Character Artist to work with us on an exciting title.
Ideally an immediate start, provisionally for a 6 month contract with potential for an extension/permanent role.
Responsibilities:
* Design and create 3D character models and textures, ensuring they align with the game's art direction.
* Produce high-quality character assets, props and accessories for in-game use.
* Work on both organic and hard-surface character designs.
* Optimise character assets for performance across different platforms while maintaining visual quality.
* Work closely with the animation team to ensure characters are designed for smooth and expressive animations.
* Take feedback from directors and lead artists and make revisions to meet project requirements.
Requirements
* A high level of proficiency in sculpting, modelling, UV layout and texturing of characters, outfits, accessories and weapons.
* Experience in creating clean, animation ready topology for in-game characters.
* An understanding of how characters express themselves through their physicality, clothing, expression and style.
* Strong communication skills and ability to work well in a collaborative team environment.
* Experience working in Maya and Zbrush.
Desirable:
* Familiarity with character animation principles and how they affect modelling and rigging.
* Experience in Substance Painter or similar tools for creating in-game PBR materials.
* Expertise working on and developing in-engine shaders.
* Experience with Unreal Editor.
Benefits
* 25 days holiday + bank holidays (pro rata)
* Christmas shutdown
* Flexible working hours
* x 4 Half-day Fridays (during the summer months)
* A day off on your birthday
* Employee Assistance Programme (EAP)
* Weekly Yoga Class
* Anti-Crunch ethos
* Referral Bonus Scheme
* Bike2Work Scheme
* Social Events