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Senior 3d artist (generalist)

Panic Stations
3d artist
€47,500 a year
Posted: 19 April
Offer description

We’re a new remote games studio, focused on building games that bring people together.

We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands‑on working directly on our games.


Role Overview

We’re looking for a Senior 3D Artist (Generalist) to champion art production on a comedic physics‑driven co‑op puzzle game. This is a 12‑month contract.


Key Responsibilities

1 - Create game‑ready art

Working from high level art direction, you’ll touch the majority of assets across the art pipeline; characters, environments, props, modular kits and interaction‑driven elements.

Success looks like:

* Understanding our art ethos and executing with minimal oversight
* Quickly adapting to and reinforcing the project's visual style
* Prioritising readability, interaction, and clarity over fine details
* Delivering fast, high‑impact work that supports gameplay and the tone of the game

2 - Be a force multiplier, not just an asset maker

This role goes beyond asset creation – you’re a core contributor to how the game comes together.

Success looks like:

* Collaborating closely with Design & Engineering – Art supports systems, not just visuals
* Actively participating in playtests and shaping the broader game experience
* Identifying risks early and adjusting approach pragmatically
* Maintaining momentum – always finding meaningful work that pushes the game forward

3 - Own integration & workflow in and out of the engine

You own how assets function in-game and how the pipeline scales.

Success looks like:

* Implementing assets end‑to‑end in Unity (prefabs, scenes, shaders and materials)
* Project organisation (GIT version control, folder structures and asset naming conventions etc)
* Designing assets with physics and interactions in mind
* Keeping art assets and scenes performance friendly (for online multiplayer)


Qualifications

* Senior level skill & experience. Comfortable working autonomously with high level direction
* Proficient with Unity; asset implementation, scene building, lighting, shaders & materials etc
* Broad artistic & technical skillset: Characters, Environments & Props
* Experience working in small indie teams or pods (wearing multiple hats)
* Comfortable in Blender (preferred) or able to transition quickly
* Happy to prioritise speed & efficiency over polish
* Experience with physics‑driven or procedural animation setups (wobbly, reactive, gameplay‑led motion) is a strong plus
* Gameplay‑first mindset: Designs for interaction, readability, and humour. The game needs to look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king!
* Performance awareness: LODs, batching, draw calls, memory basics. Experience supporting online multiplayer games is a plus

Please note: This is a 12‑month contract, remote‑working position, open to anyone within the UK & Europe.

Our benefits include a 2‑week company summer break and a 2‑week winter break to rest and recharge, in addition to your normal holiday allowance.

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