Rebellion has over 30 years of experience developing and publishing video games across multiple studios, as well as film, board games, books and comics. We are looking for experienced Engine Programmers to join our team.
Responsibilities
Design, implement and maintain core engine systems (animation, AI, physics, graphics, rendering, networking, optimisation, tools and pipeline integration) using C++ in a large mixed-codebase. Work closely with artists, designers, and other programmers to bring immersive game experiences to life.
Requirements
* Proven experience in the console games industry using C/C++, ideally with a focus on technical programming within a cross‑platform engine.
* Strong knowledge of C++ and system design for 3D mathematics.
* Experience working on large codebases and delivering solutions to complex problems with minimal support.
* Understanding of the videogame development process and ability to adapt to new pipelines.
* Familiarity with game engine design and architecture.
Benefits
* 22 days holiday plus Christmas closure (typically 4 days) and bank holidays (increasing to 31 days after 5 years).
* Private medical insurance with dental and vision plans.
* Life assurance, income protection and critical illness cover.
* Enhanced family leave.
* Interest‑free, tax‑free loans.
* Enhanced pension scheme.
* Employee assistance programme with mental health and wellbeing support.
* Discounts, freebies and social events.
Right to Work Statement
This role is only open to applicants who have a permanent right to work in the UK. Rebellion cannot provide or take over visa sponsorship, now or in the future. Applicants must demonstrate ongoing eligibility to work in the UK without employer sponsorship.
Location
The position is based in Rebellion’s Oxford studio, located near the city centre with excellent transport links. The office offers an open‑plan environment, free hot drinks, a tuck shop and easy access to local pubs and cafes.
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