MyWorld Project As part of the £35m MyWorld programme, we are searching for two motivated individuals to create the next generation of content bring together and creation tools for the creative industries across film, TV, games and immersive Virtual and Augmented/Mixed Reality. This work will make use of the latest advances in Machine Learning technology, e.g. generative AI, trained on datasets of world-leading quality obtained via our unique CAMERA Studio facilities. Project Focus We have one position available, ending 31/03/2027, across a range of activities but there is great scope for input in specific projects from candidates and the project is intended as a collaborative undertaking alongside the other half of our MyWorld team at the University of Bristol. Topics of focus include: Beyond SMPL: Building Anatomically Accurate Digital Human Models Next generation virtual production with light-fields Creating data-driven 3D human representations that combine the fidelity of implicit models with explicit controls preferred by animators The following section details the brand-new equipment available that you will be given priority access to. This work will be interdisciplinary and collaborative and will span research across computer vision, computer graphics and machine learning. Candidates can come from a background in any but should be motivated to expand and learn techniques and theory from across the fields; all areas will build on firm foundations in maths and programming. The CAMERA Studio As part of our recent expansion we are very excited about the opening of the new CAMERA studio which uniquely comprises four innovative capture stages as illustrated above: Motion Capture Stage: Our marker based motion-capture facility is centred on 36 26MP Vicon Valkyrie cameras that can be used to capture highly detailed movement (e.g. individual fingers) as well as group interactions (many participants) in the large capture volume. We are interested in capturing truly realistic motion: this could be for training or validating markerless capture systems or biomechanical analysis. We have force-plates to capture ground-reaction forces and suspension harnesses to simulate constrained motion (e.g. movement under Lunar or Martian gravity). Face/Body Light Stage and Photogrammetry Rig: The face capture system comprises a light-stage from Esper with 25MP cameras and high-speed lighting control. The photogrammetry rig allows us to perform body reconstructions, e.g. for creating avatars. Combined, they allow us to capture cinematic quality datasets, e.g. to investigate training data for automatic avatar creation and rig construction suitable for high-end visual effects. 4D Volumetric Capture Stage: This new room scale stage allows for free-form 4D capture or lightfield capture using 48 24MP Emergent machine vision cameras. This will allow capture of high-quality, dynamic datasets and we are interested in using new view synthesis to provide virtual camera paths as well as new methods for artistic control and editing of volumetric data (e.g. allowing NERFs or similar to be used in immersive AR/VR productions or in visual effects). Virtual Production Stage: This brand new 12m by 3m LED wall will allow us to develop the next generation of capture and editing tools for media production. After initial success with projects such as ILM’s work on the Mandalorian, there is an increasing demand for virtual production. Access to an innovative background wall plus movable front lighting walls and ceiling panels will let us work on the next generation of production and visual effects pipelines. We are particularly interested in generation of the highest quality capture, e.g. recreation of lightfields for lighting accuracy, and to provide the most intuitive creative control for the director, actors and crew. You will work alongside members of our excellent studio team who have long-standing experience across both technical and creative/artistic aspects of the studio. Collaboratively, they will assist with capturing exciting and challenging new datasets or showcasing our research with internationally leading studios and award-winning creative teams (e.g. DNEG and Aardman Animations). CAMERA and MyWorld Partners There are many collaboration opportunities with our external partners across the CAMERA centre and the wider MyWorld programme. Examples include the Foundry, a world-leading provider of tools to the Visual Effects (VFX) and Post-Production industry and DNEG the internationally acclaimed Post-Production house with numerous accolades including Academy Awards for Dune, Tenet, First Man, Blade Runner 2049, Ex Machina, Interstellar and Inception. About You In addition to working with the CAMERA centre in Bath, the MyWorld research project will include regular collaboration with researchers at the Universities of Bristol, Bath Spa and the West of England (UWE) including technical and creative collaborations. You will also join the vibrant Visual Computing and Machine Learning and AI groups at Bath. The VC group comprises around 30 doctoral students, 10 post-doctoral researchers and 8 academics and presents many opportunities for collaborative work and shared publications. In addition to the standard duties of performing research and the dissemination of research through publications and demonstrations (e.g. SIGGRAPH, FMX and CVPR), you will also be expected to be involved in the supervision of project and PhD students as well as undertaking some teaching duties at undergraduate or graduate level. Further Information We are working to improve the gender balance within the department’s population and particularly welcome applications from women. For an informal discussion relating to this vacancy, please contact Rebekah Hole at rih23@bath.ac.uk. What we can offer you We consider ourselves to be a university where difference is celebrated, respected and encouraged. We have an excellent international reputation with staff from over 60 different nations and have made a positive commitment towards gender equality and intersectionality receiving a Silver Athena SWAN award. We truly believe that diversity of experience, perspectives, and backgrounds will lead to a better environment for our employees and students and encourage applications from all genders, backgrounds, and communities, particularly from under-represented groups, and value the positive impact that will have on the university. We are committed to maintaining a safe and secure environment for our students, staff, and community by reinforcing our Safer Recruitment commitment. We're very proud to be a signatory of the Armed Forces Covenant. an accredited Disability Confident Leader ; autism friendly university, committed to building disability confidence and supporting disabled staff. What we can offer you We're continually expanding our benefits package to better support you and enhance your experience with us and the below is just an example of some of the many great benefits we offer: Free counselling services through Health Assured Cycle to work scheme Electric vehicle salary sacrifice scheme Staff discount at Team Bath gym Staff discounts on postgraduate tuition fees Staff discount on language courses Generous employer contributory pension schemes Generous annual leave allowance with an additional 5 discretionary days so that you can enjoy a positive work life balance A wide range of personal and professional development opportunities including Apprenticeships, LinkedIn Learning and more Free entry to the Holburne Museum in Bath Local discounts and more A family-friendly workplace An excellent reward package that recognises the talents of our diverse workforce Relocation allowance Visa reimbursement and Interest-Free Loan to help with the cost of some immigration expenses Find out more about our benefits and watch the video to hear from our staff about what makes the University of Bath a great place to work as well as following us X and LinkedIn. Closing Date: 22 Feb 2026 Department: Education & Research Salary: £37,099 to £44,263